vulkan-tutorial/shaders/shader.frag
2023-04-06 15:28:09 -04:00

10 lines
149 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}