use super::*; use ::anyhow::{anyhow, Result}; use ::std::collections::HashSet; use ::vulkanalia::prelude::v1_0::*; use ::winit::window::Window; pub unsafe fn check_physical_device_extensions( instance: &Instance, physical_device: vk::PhysicalDevice, ) -> Result<()> { let extensions = instance .enumerate_device_extension_properties(physical_device, None)? .iter() .map(|e| e.extension_name) .collect::>(); if DEVICE_EXTENSIONS.iter().all(|e| extensions.contains(e)) { Ok(()) } else { Err(anyhow!(SuitabilityError( "Missing required device extensions." ))) } } //================================================ // Swapchain //================================================ pub fn get_swapchain_surface_format(formats: &[vk::SurfaceFormatKHR]) -> vk::SurfaceFormatKHR { formats .iter() .cloned() .find(|f| { f.format == vk::Format::B8G8R8A8_SRGB && f.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR }) .unwrap_or_else(|| formats[0]) } pub fn get_swapchain_present_mode(present_modes: &[vk::PresentModeKHR]) -> vk::PresentModeKHR { present_modes .iter() .cloned() .find(|m| *m == vk::PresentModeKHR::MAILBOX) .unwrap_or(vk::PresentModeKHR::FIFO) } pub fn get_swapchain_extent( window: &Window, capabilities: vk::SurfaceCapabilitiesKHR, ) -> vk::Extent2D { if capabilities.current_extent.width != u32::MAX { capabilities.current_extent } else { let size = window.inner_size(); let clamp = |min: u32, max: u32, v: u32| min.max(max.min(v)); vk::Extent2D::builder() .width(clamp( capabilities.min_image_extent.width, capabilities.max_image_extent.width, size.width, )) .height(clamp( capabilities.min_image_extent.height, capabilities.max_image_extent.height, size.height, )) .build() } } //================================================ // Pipeline //================================================ pub unsafe fn create_shader_module(device: &Device, bytecode: &[u8]) -> Result { let bytecode = Vec::::from(bytecode); let (prefix, code, suffix) = bytecode.align_to::(); if !prefix.is_empty() || !suffix.is_empty() { return Err(anyhow!("Shader bytecode is not properly aligned.")); } let info = vk::ShaderModuleCreateInfo::builder() .code_size(bytecode.len()) .code(code); Ok(device.create_shader_module(&info, None)?) }