mod data; mod functions; mod structs; use data::AppData; use structs::*; use ::anyhow::{anyhow, Result}; use ::lazy_static::lazy_static; use ::nalgebra_glm as glm; use ::std::mem::size_of; use ::vulkanalia::loader::{LibloadingLoader, LIBRARY}; use ::vulkanalia::prelude::v1_0::*; use ::vulkanalia::vk::{KhrSurfaceExtension, KhrSwapchainExtension}; use ::vulkanalia::Version; use ::winit::window::Window; /// The name of the validation layers. pub const VALIDATION_LAYER: vk::ExtensionName = vk::ExtensionName::from_bytes(b"VK_LAYER_KHRONOS_validation"); /// The Vulkan SDK version that started requiring the portability subset extension for macOS. pub const PORTABILITY_MACOS_VERSION: Version = Version::new(1, 3, 216); /// The required device extensions pub const DEVICE_EXTENSIONS: &[vk::ExtensionName] = &[vk::KHR_SWAPCHAIN_EXTENSION.name]; /// The maximum number of frames that can be processed concurrently. pub const MAX_FRAMES_IN_FLIGHT: usize = 2; lazy_static! { pub static ref VERTICES: Vec = vec![ Vertex::new(glm::vec2(-0.5, -0.5), glm::vec3(1.0, 0.0, 0.0)), Vertex::new(glm::vec2(0.5, -0.5), glm::vec3(0.0, 1.0, 0.0)), Vertex::new(glm::vec2(0.5, 0.5), glm::vec3(0.0, 0.0, 1.0)), Vertex::new(glm::vec2(-0.5, 0.5), glm::vec3(1.0, 1.0, 1.0)), ]; } pub const INDICES: &[u16] = &[0, 1, 2, 2, 3, 0]; /// Our Vulkan app. #[derive(Clone, Debug)] pub struct App { /// This value needs to stick around, but we don't use it directly _entry: Entry, instance: Instance, data: AppData, pub device: Device, frame: usize, pub resized: bool, } impl App { /// Creates our Vulkan app. /// /// # Safety /// Here be Dragons pub fn create(window: &Window) -> Result { unsafe { let loader = LibloadingLoader::new(LIBRARY)?; let entry = Entry::new(loader).map_err(|b| anyhow!("{}", b))?; let mut data = AppData::default(); let (instance, device) = data.create(window, &entry)?; Ok(Self { _entry: entry, instance, data, device, frame: 0, resized: false, }) } } /// Destroys our Vulkan app, in reverse order of creation /// /// # Safety /// Here be Dragons pub fn destroy(&mut self) { unsafe { self.data.destroy_swapchain(&self.device); self.data.destroy(&self.instance, &self.device); } } /// Renders a frame for our Vulkan app. /// /// # Safety /// Here be Dragons pub fn render(&mut self, window: &Window) -> Result<()> { unsafe { let in_flight_fence = self.data.in_flight_fences[self.frame]; self.device .wait_for_fences(&[in_flight_fence], true, u64::max_value())?; let result = self.device.acquire_next_image_khr( self.data.swapchain, u64::max_value(), self.data.image_available_semaphores[self.frame], vk::Fence::null(), ); let image_index = match result { Ok((image_index, _)) => image_index as usize, Err(vk::ErrorCode::OUT_OF_DATE_KHR) => return self.recreate_swapchain(window), Err(e) => return Err(anyhow!(e)), }; let image_in_flight = self.data.images_in_flight[image_index]; if !image_in_flight.is_null() { self.device .wait_for_fences(&[image_in_flight], true, u64::max_value())?; } self.data.images_in_flight[image_index] = in_flight_fence; let wait_semaphores = &[self.data.image_available_semaphores[self.frame]]; let wait_stages = &[vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT]; let command_buffers = &[self.data.command_buffers[image_index]]; let signal_semaphores = &[self.data.render_finished_semaphores[self.frame]]; let submit_info = vk::SubmitInfo::builder() .wait_semaphores(wait_semaphores) .wait_dst_stage_mask(wait_stages) .command_buffers(command_buffers) .signal_semaphores(signal_semaphores); self.device.reset_fences(&[in_flight_fence])?; self.device .queue_submit(self.data.graphics_queue, &[submit_info], in_flight_fence)?; let swapchains = &[self.data.swapchain]; let image_indices = &[image_index as u32]; let present_info = vk::PresentInfoKHR::builder() .wait_semaphores(signal_semaphores) .swapchains(swapchains) .image_indices(image_indices); let result = self .device .queue_present_khr(self.data.present_queue, &present_info); let changed = result == Ok(vk::SuccessCode::SUBOPTIMAL_KHR) || result == Err(vk::ErrorCode::OUT_OF_DATE_KHR); if self.resized || changed { self.data .recreate_swapchain(window, &self.instance, &self.device)?; } else if let Err(e) = result { return Err(anyhow!(e)); } self.frame = (self.frame + 1) % MAX_FRAMES_IN_FLIGHT; } Ok(()) } /// Recreates the swapchain /// /// # Safety /// Here be Dragons fn recreate_swapchain(&mut self, window: &Window) -> Result<()> { unsafe { self.data .recreate_swapchain(window, &self.instance, &self.device)?; } Ok(()) } }