Timothy Warren
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8c85397b1a
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Enable sample shading
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2023-04-25 09:42:47 -04:00 |
Timothy Warren
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9ac0d69f73
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Add multisample antialiasing
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2023-04-25 09:39:50 -04:00 |
Timothy Warren
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2e9cdf2bd1
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Set max mipmapping level
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2023-04-24 10:17:28 -04:00 |
Timothy Warren
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bd370e1bf9
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Pass along the level of mip maps, and generate the mipmaps
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2023-04-24 10:13:39 -04:00 |
Timothy Warren
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da64696c8f
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More code reorganization
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2023-04-20 11:28:43 -04:00 |
Timothy Warren
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e61e15770e
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Deduplicate vertices for model rendering
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2023-04-20 11:06:52 -04:00 |
Timothy Warren
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e5a30c50a9
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Actually render a model with texture
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2023-04-20 11:01:17 -04:00 |
Timothy Warren
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e88564d894
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Set up depth buffering
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2023-04-19 10:55:49 -04:00 |
Timothy Warren
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0a3cd3e809
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Rendering an image as a texture
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2023-04-19 10:17:19 -04:00 |
Timothy Warren
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29095b589d
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Create image view and sampler
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2023-04-14 10:48:59 -04:00 |
Timothy Warren
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8ceea7b945
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Move common functions up a level
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2023-04-14 10:48:35 -04:00 |
Timothy Warren
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3e453a8170
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Complete section 28
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2023-04-14 10:21:26 -04:00 |
Timothy Warren
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425577029d
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Start on implementing texture mapping (partially complete section 28 of the tutorial)
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2023-04-13 15:56:16 -04:00 |
Timothy Warren
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afeb1b6fef
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Now we have a spinning square
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2023-04-13 10:31:49 -04:00 |
Timothy Warren
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fafbf868bf
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Add Descriptor layout and its buffer
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2023-04-13 10:14:10 -04:00 |
Timothy Warren
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399cce3d81
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Draw a rectangle with an Index buffer
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2023-04-12 15:13:52 -04:00 |
Timothy Warren
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71d1e923f0
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More refactoring
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2023-04-12 14:53:59 -04:00 |
Timothy Warren
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c1b448433a
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Use staging buffer with the vertex buffer
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2023-04-12 13:48:07 -04:00 |
Timothy Warren
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f7ada5471d
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Minor refactoring, extract create_buffer method
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2023-04-12 13:23:19 -04:00 |
Timothy Warren
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3dbc718446
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Modularize AppData struct
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2023-04-12 11:23:21 -04:00 |