vulkan-tutorial/shaders/shader.vert

12 lines
223 B
GLSL
Raw Normal View History

2023-04-06 15:28:09 -04:00
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
2023-04-06 15:28:09 -04:00
layout(location = 0) out vec3 fragColor;
2023-04-06 15:28:09 -04:00
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
2023-04-06 15:28:09 -04:00
}