Duplicate and shuffle tiles
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1cfa3f0b53
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308ac5746c
23
src/main.rs
23
src/main.rs
@ -1,5 +1,24 @@
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slint::include_modules!();
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use ::rand::seq::SliceRandom;
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use ::slint::include_modules;
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use ::slint::{Model, VecModel};
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use std::rc::Rc;
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include_modules!();
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fn main() {
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MainWindow::new().unwrap().run().unwrap();
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let main_window = MainWindow::new().unwrap();
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// Fetch the tiles from the model
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let mut tiles: Vec<TileData> = main_window.get_memory_tiles().iter().collect();
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// Duplicate the list of tiles so we have pairs
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tiles.extend(tiles.clone());
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let mut rng = rand::thread_rng();
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tiles.shuffle(&mut rng);
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// Update the model
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let tiles_model = Rc::new(VecModel::from(tiles));
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main_window.set_memory_tiles(tiles_model.into());
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main_window.run().unwrap();
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}
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