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roguelike-game/src/systems/ai/quipping.rs

45 lines
1.3 KiB
Rust

use ::rltk::prelude::*;
use ::specs::prelude::*;
use crate::components::{MyTurn, Name, Quips, Viewshed};
use crate::gamelog;
use crate::rng::roll_dice;
pub struct QuipSystem {}
impl<'a> System<'a> for QuipSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, Quips>,
ReadStorage<'a, Name>,
ReadStorage<'a, MyTurn>,
ReadExpect<'a, Point>,
ReadStorage<'a, Viewshed>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut quips, names, turns, player_pos, viewsheds) = data;
for (quip, name, viewshed, _turn) in (&mut quips, &names, &viewsheds, &turns).join() {
if !quip.available.is_empty()
&& viewshed.visible_tiles.contains(&player_pos)
&& roll_dice(1, 6) == 1
{
let quip_index = if quip.available.len() == 1 {
0
} else {
(roll_dice(1, quip.available.len() as i32) - 1) as usize
};
gamelog::Logger::new()
.npc_name(&name.name)
.append("says")
.npc_name(&quip.available[quip_index])
.log();
quip.available.remove(quip_index);
}
}
}
}