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roguelike-game/src/map_builders/voronoi.rs

116 lines
3.9 KiB
Rust

use crate::map_builders::{BuilderMap, InitialMapBuilder};
use crate::rng::roll_dice;
use crate::TileType;
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
pub enum DistanceAlgorithm {
Pythagoras,
Manhattan,
Chebyshev,
}
pub struct VoronoiCellBuilder {
n_seeds: usize,
distance_algorithm: DistanceAlgorithm,
}
impl InitialMapBuilder for VoronoiCellBuilder {
fn build_map(&mut self, build_data: &mut BuilderMap) {
self.build(build_data);
}
}
impl VoronoiCellBuilder {
pub fn new() -> VoronoiCellBuilder {
VoronoiCellBuilder {
n_seeds: 64,
distance_algorithm: DistanceAlgorithm::Pythagoras,
}
}
#[allow(dead_code)]
pub fn pythagoras() -> Box<VoronoiCellBuilder> {
Box::new(VoronoiCellBuilder::new())
}
#[allow(dead_code)]
pub fn manhattan() -> Box<VoronoiCellBuilder> {
Box::new(VoronoiCellBuilder {
distance_algorithm: DistanceAlgorithm::Manhattan,
..VoronoiCellBuilder::new()
})
}
#[allow(clippy::map_entry)]
fn build(&mut self, build_data: &mut BuilderMap) {
// Make a Voronoi diagram. We'll do this the hard way to learn about the technique!
let mut voronoi_seeds: Vec<(usize, rltk::Point)> = Vec::new();
while voronoi_seeds.len() < self.n_seeds {
let vx = roll_dice(1, build_data.map.width - 1);
let vy = roll_dice(1, build_data.map.height - 1);
let vidx = build_data.map.xy_idx(vx, vy);
let candidate = (vidx, rltk::Point::new(vx, vy));
if !voronoi_seeds.contains(&candidate) {
voronoi_seeds.push(candidate);
}
}
let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds];
let mut voronoi_membership: Vec<i32> =
vec![0; build_data.map.width as usize * build_data.map.height as usize];
for (i, vid) in voronoi_membership.iter_mut().enumerate() {
let x = i as i32 % build_data.map.width;
let y = i as i32 / build_data.map.width;
for (seed, pos) in voronoi_seeds.iter().enumerate() {
let distance = match self.distance_algorithm {
DistanceAlgorithm::Pythagoras => rltk::DistanceAlg::PythagorasSquared
.distance2d(rltk::Point::new(x, y), pos.1),
DistanceAlgorithm::Manhattan => {
rltk::DistanceAlg::Manhattan.distance2d(rltk::Point::new(x, y), pos.1)
}
DistanceAlgorithm::Chebyshev => {
rltk::DistanceAlg::Chebyshev.distance2d(rltk::Point::new(x, y), pos.1)
}
};
voronoi_distance[seed] = (seed, distance);
}
voronoi_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
*vid = voronoi_distance[0].0 as i32;
}
for y in 1..build_data.map.height - 1 {
for x in 1..build_data.map.width - 1 {
let mut neighbors = 0;
let my_idx = build_data.map.xy_idx(x, y);
let my_seed = voronoi_membership[my_idx];
if voronoi_membership[build_data.map.xy_idx(x - 1, y)] != my_seed {
neighbors += 1;
}
if voronoi_membership[build_data.map.xy_idx(x + 1, y)] != my_seed {
neighbors += 1;
}
if voronoi_membership[build_data.map.xy_idx(x, y - 1)] != my_seed {
neighbors += 1;
}
if voronoi_membership[build_data.map.xy_idx(x, y + 1)] != my_seed {
neighbors += 1;
}
if neighbors < 2 {
build_data.map.tiles[my_idx] = TileType::Floor;
}
}
build_data.take_snapshot();
}
}
}