49 lines
1.3 KiB
Rust
49 lines
1.3 KiB
Rust
use crate::map_builders::{BuilderMap, InitialMapBuilder};
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use crate::rng::{range, roll_dice};
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use crate::Rect;
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pub struct SimpleMapBuilder {}
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impl InitialMapBuilder for SimpleMapBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, build_data: &mut BuilderMap) {
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self.build_rooms(build_data);
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}
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}
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impl SimpleMapBuilder {
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#[allow(dead_code)]
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pub fn new() -> Box<SimpleMapBuilder> {
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Box::new(SimpleMapBuilder {})
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}
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fn build_rooms(&mut self, build_data: &mut BuilderMap) {
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const MAX_ROOMS: i32 = 30;
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const MIN_SIZE: i32 = 6;
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const MAX_SIZE: i32 = 10;
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let mut rooms: Vec<Rect> = Vec::new();
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for _ in 0..MAX_ROOMS {
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let w = range(MIN_SIZE, MAX_SIZE);
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let h = range(MIN_SIZE, MAX_SIZE);
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let x = roll_dice(1, build_data.map.width - w - 1) - 1;
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let y = roll_dice(1, build_data.map.height - h - 1) - 1;
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let new_room = Rect::new(x, y, w, h);
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let mut ok = true;
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for other_room in rooms.iter() {
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if new_room.intersect(other_room) {
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ok = false;
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}
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}
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if ok {
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rooms.push(new_room);
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}
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}
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build_data.rooms = Some(rooms);
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}
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}
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