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roguelike-game/src/map_builders/drunkard.rs

198 lines
6.0 KiB
Rust

use super::common::{paint, Symmetry};
use crate::components::Position;
use crate::map_builders::{BuilderMap, InitialMapBuilder, MetaMapBuilder};
use crate::rng::roll_dice;
use crate::TileType;
#[derive(PartialEq, Copy, Clone)]
pub enum DrunkSpawnMode {
StaringPoint,
Random,
}
pub struct DrunkardSettings {
pub spawn_mode: DrunkSpawnMode,
pub drunken_lifetime: i32,
pub floor_percent: f32,
pub brush_size: i32,
pub symmetry: Symmetry,
}
pub struct DrunkardsWalkBuilder {
settings: DrunkardSettings,
}
impl InitialMapBuilder for DrunkardsWalkBuilder {
fn build_map(&mut self, build_data: &mut BuilderMap) {
self.build(build_data);
}
}
impl MetaMapBuilder for DrunkardsWalkBuilder {
#[allow(dead_code)]
fn build_map(&mut self, build_data: &mut BuilderMap) {
self.build(build_data);
}
}
impl DrunkardsWalkBuilder {
pub fn new(settings: DrunkardSettings) -> DrunkardsWalkBuilder {
DrunkardsWalkBuilder { settings }
}
pub fn open_area() -> Box<DrunkardsWalkBuilder> {
Box::new(DrunkardsWalkBuilder::new(DrunkardSettings {
spawn_mode: DrunkSpawnMode::StaringPoint,
drunken_lifetime: 400,
floor_percent: 0.5,
brush_size: 1,
symmetry: Symmetry::None,
}))
}
pub fn open_halls() -> Box<DrunkardsWalkBuilder> {
Box::new(DrunkardsWalkBuilder::new(DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 400,
floor_percent: 0.5,
brush_size: 1,
symmetry: Symmetry::None,
}))
}
pub fn winding_passages() -> Box<DrunkardsWalkBuilder> {
Box::new(DrunkardsWalkBuilder::new(DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 100,
floor_percent: 0.4,
brush_size: 1,
symmetry: Symmetry::None,
}))
}
pub fn fat_passages() -> Box<DrunkardsWalkBuilder> {
Box::new(DrunkardsWalkBuilder::new(DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 100,
floor_percent: 0.4,
brush_size: 2,
symmetry: Symmetry::None,
}))
}
pub fn fearful_symmetry() -> Box<DrunkardsWalkBuilder> {
Box::new(DrunkardsWalkBuilder::new(DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 100,
floor_percent: 0.4,
brush_size: 1,
symmetry: Symmetry::Both,
}))
}
#[allow(clippy::map_entry)]
fn build(&mut self, build_data: &mut BuilderMap) {
// Set a central starting point
let starting_position = Position {
x: build_data.map.width / 2,
y: build_data.map.height / 2,
};
let start_idx = build_data
.map
.xy_idx(starting_position.x, starting_position.y);
build_data.map.tiles[start_idx] = TileType::Floor;
let total_tiles = build_data.map.width * build_data.map.height;
let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
let mut floor_tile_count = build_data
.map
.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
let mut digger_count = 0;
while floor_tile_count < desired_floor_tiles {
let mut did_something = false;
let mut drunk_x;
let mut drunk_y;
match self.settings.spawn_mode {
DrunkSpawnMode::StaringPoint => {
drunk_x = starting_position.x;
drunk_y = starting_position.y;
}
DrunkSpawnMode::Random => {
if digger_count == 0 {
drunk_x = starting_position.x;
drunk_y = starting_position.y;
} else {
drunk_x = roll_dice(1, build_data.map.width - 3) + 1;
drunk_y = roll_dice(1, build_data.map.height - 3) + 1;
}
}
}
let mut drunk_life = self.settings.drunken_lifetime;
while drunk_life > 0 {
let drunk_idx = build_data.map.xy_idx(drunk_x, drunk_y);
if build_data.map.tiles[drunk_idx] == TileType::Wall {
did_something = true;
}
paint(
&mut build_data.map,
self.settings.symmetry,
self.settings.brush_size,
drunk_x,
drunk_y,
);
build_data.map.tiles[drunk_idx] = TileType::DownStairs;
let stagger_direction = roll_dice(1, 4);
match stagger_direction {
1 => {
if drunk_x > 2 {
drunk_x -= 1;
}
}
2 => {
if drunk_x < build_data.map.width - 2 {
drunk_x += 1
}
}
3 => {
if drunk_y > 2 {
drunk_y -= 1
}
}
_ => {
if drunk_y < build_data.map.height - 2 {
drunk_y += 1
}
}
}
drunk_life -= 1;
}
if did_something {
build_data.take_snapshot();
}
digger_count += 1;
for t in build_data.map.tiles.iter_mut() {
if *t == TileType::DownStairs {
*t = TileType::Floor;
}
}
floor_tile_count = build_data
.map
.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
}
}
}