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roguelike-game/src/map_builders/cull_unreachable.rs

45 lines
1.3 KiB
Rust

use crate::map_builders::{BuilderMap, MetaMapBuilder};
use crate::TileType;
pub struct CullUnreachable {}
impl MetaMapBuilder for CullUnreachable {
fn build_map(&mut self, build_data: &mut BuilderMap) {
self.build(build_data);
}
}
impl CullUnreachable {
#[allow(dead_code)]
pub fn new() -> Box<CullUnreachable> {
Box::new(CullUnreachable {})
}
fn build(&mut self, build_data: &mut BuilderMap) {
let starting_pos = *build_data.starting_position.as_ref().unwrap();
let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y);
build_data.map.populate_blocked();
let map_starts: Vec<usize> = vec![start_idx];
let dijkstra_map = rltk::DijkstraMap::new(
build_data.map.width as usize,
build_data.map.height as usize,
&map_starts,
&build_data.map,
1000.0,
);
for (i, tile) in build_data.map.tiles.iter_mut().enumerate() {
if *tile == TileType::Floor {
let distance_to_start = dijkstra_map.map[i];
// We can't go to this tile - so we'll make it a wall
if distance_to_start == f32::MAX {
*tile = TileType::Wall;
}
}
}
}
}