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roguelike-game/src/gui/inventory_menu.rs

30 lines
920 B
Rust

use ::rltk::prelude::*;
use ::rltk::Rltk;
use ::specs::prelude::*;
use super::{get_item_display_name, item_result_menu, ItemMenuResult};
use crate::components::InBackpack;
use crate::State;
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let mut draw_batch = DrawBatch::new();
let player_entity = gs.ecs.fetch::<Entity>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let mut items: Vec<(Entity, String)> = Vec::new();
(&entities, &backpack)
.join()
.filter(|item| item.1.owner == *player_entity)
.for_each(|item| items.push((item.0, get_item_display_name(&gs.ecs, item.0))));
let result = item_result_menu(&mut draw_batch, "Inventory", items.len(), &items, ctx.key);
draw_batch
.submit(6000)
.expect("Failed to batch render Inventory Menu");
result
}