150 lines
5.1 KiB
Rust
150 lines
5.1 KiB
Rust
use ::rltk::{to_cp437, FontCharType, RGB};
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use super::{Map, TileType};
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use crate::colors;
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pub fn tile_glyph(idx: usize, map: &Map) -> (FontCharType, RGB, RGB) {
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let (glyph, mut fg, mut bg) = match map.depth {
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3 | 4 => get_limestone_cavern_glyph(idx, map),
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2 => get_forest_glyph(idx, map),
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_ => get_tile_glyph_default(idx, map),
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};
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if map.bloodstains.contains(&idx) {
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bg = colors::BLOOD;
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}
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if !map.visible_tiles[idx] {
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fg = fg.to_greyscale();
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bg = colors::BLACK;
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} else if !map.outdoors {
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fg = fg * map.light[idx];
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bg = bg * map.light[idx];
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}
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(glyph, fg, bg)
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}
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fn get_limestone_cavern_glyph(idx: usize, map: &Map) -> (FontCharType, RGB, RGB) {
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let bg = colors::BLACK;
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let (glyph, fg) = match map.tiles[idx] {
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TileType::Wall => (to_cp437('▒'), colors::GRAY),
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TileType::Bridge => (to_cp437('.'), colors::CHOCOLATE),
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TileType::Road => (to_cp437('≡'), colors::YELLOW),
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TileType::Grass => (to_cp437('"'), colors::GREEN),
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TileType::ShallowWater => (to_cp437('░'), colors::CYAN),
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TileType::DeepWater => (to_cp437('▓'), colors::DEEP_WATER),
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TileType::Gravel => (to_cp437(';'), colors::MID_GRAY),
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TileType::DownStairs => (to_cp437('>'), colors::CYAN),
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TileType::UpStairs => (to_cp437('<'), colors::CYAN),
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TileType::Stalactite => (to_cp437('╨'), colors::MID_GRAY),
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TileType::Stalagmite => (to_cp437('╥'), colors::MID_GRAY),
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_ => (to_cp437('░'), colors::DARK_GRAY),
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};
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(glyph, fg, bg)
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}
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fn get_forest_glyph(idx: usize, map: &Map) -> (FontCharType, RGB, RGB) {
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let bg = colors::BLACK;
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let (glyph, fg) = match map.tiles[idx] {
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TileType::Wall => (to_cp437('♣'), colors::FOREST_GREEN),
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TileType::Bridge => (to_cp437('.'), colors::CHOCOLATE),
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TileType::Road => (to_cp437('≡'), colors::YELLOW),
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TileType::Grass => (to_cp437('"'), colors::GREEN),
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TileType::ShallowWater => (to_cp437('~'), colors::CYAN),
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TileType::DeepWater => (to_cp437('~'), colors::DEEP_WATER),
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TileType::Gravel => (to_cp437(';'), colors::MID_GRAY),
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TileType::DownStairs => (to_cp437('>'), colors::CYAN),
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TileType::UpStairs => (to_cp437('<'), colors::CYAN),
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_ => (to_cp437('"'), colors::FOREST_GREEN),
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};
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(glyph, fg, bg)
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}
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fn get_tile_glyph_default(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
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let mut bg = colors::BLACK;
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let (glyph, mut fg) = match map.tiles[idx] {
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TileType::Floor => (to_cp437('.'), colors::DEFAULT_FLOOR),
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TileType::WoodFloor => (to_cp437('░'), colors::CHOCOLATE),
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TileType::Wall => {
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let x = idx as i32 % map.width;
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let y = idx as i32 / map.width;
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(wall_glyph(&*map, x, y), colors::GREEN)
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}
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TileType::DownStairs => (to_cp437('>'), colors::CYAN),
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TileType::Bridge => (to_cp437('.'), colors::CHOCOLATE),
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TileType::Road => (to_cp437('≡'), colors::GRAY),
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TileType::Grass => (to_cp437('"'), colors::GREEN),
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TileType::ShallowWater => (to_cp437('~'), colors::CYAN),
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TileType::DeepWater => (to_cp437('~'), colors::DEEP_WATER),
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TileType::Gravel => (to_cp437(';'), colors::GRAY),
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TileType::UpStairs => (to_cp437('<'), colors::CYAN),
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TileType::Stalactite => (to_cp437('╨'), colors::MID_GRAY),
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TileType::Stalagmite => (to_cp437('╥'), colors::MID_GRAY),
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};
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if map.bloodstains.contains(&idx) {
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bg = colors::BLOOD;
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}
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if !map.visible_tiles[idx] {
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fg = fg.to_greyscale();
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// Don't show bloodstains out of visual range
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bg = colors::BLACK;
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}
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(glyph, fg, bg)
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> FontCharType {
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 {
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return 35;
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}
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let mut mask = 0u8;
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if is_revealed_and_wall(map, x, y - 1) {
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mask += 1;
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}
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if is_revealed_and_wall(map, x, y + 1) {
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mask += 2;
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}
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if is_revealed_and_wall(map, x - 1, y) {
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mask += 4;
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}
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if is_revealed_and_wall(map, x + 1, y) {
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mask += 8;
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}
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match mask {
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0 => 9, // Pillar because we can't see neighbors
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1 => 186, // Wall only to the north
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2 => 186, // Wall only to the south
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3 => 186, // Wall to the north and south
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4 => 205, // Wall only to the west
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5 => 188, // Wall to the north and west
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6 => 187, // Wall to the south and west
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7 => 185, // Wall to the north, south, and west
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8 => 205, // Wall only to the east
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9 => 200, // Wall to the north and east
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10 => 201, // Wall to the sound and east
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11 => 204, // Wall to the north, south, and east
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12 => 205, // Wall to the east and west
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13 => 202, // Wall to the east, west, and south
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14 => 203, // Wall to the east, west, and north
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15 => 206, // ╬ Wall on all sides
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_ => 35, // We missed one?
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}
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}
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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let idx = map.xy_idx(x, y);
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map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
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}
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