roguelike-game/src/raws.rs
2022-01-05 09:42:36 -05:00

48 lines
1.1 KiB
Rust

mod item_structs;
mod loot_structs;
mod mob_structs;
mod prop_structs;
mod rawmaster;
mod spawn_table_structs;
use std::sync::Mutex;
use ::rltk::{embedded_resource, link_resource};
use ::serde::Deserialize;
use item_structs::*;
use loot_structs::*;
use mob_structs::*;
use prop_structs::*;
pub use rawmaster::*;
use spawn_table_structs::*;
#[derive(Deserialize, Debug)]
pub struct Raws {
pub items: Vec<Item>,
pub mobs: Vec<Mob>,
pub props: Vec<Prop>,
pub spawn_table: Vec<SpawnTableEntry>,
pub loot_tables: Vec<LootTable>,
}
embedded_resource!(RAW_FILE, "../raws/spawns.json");
lazy_static! {
pub static ref RAWS: Mutex<RawMaster> = Mutex::new(RawMaster::empty());
}
pub fn load_raws() {
link_resource!(RAW_FILE, "../raws/spawns.json");
let raw_data = ::rltk::embedding::EMBED
.lock()
.get_resource("../raws/spawns.json".to_string())
.unwrap();
let raw_string =
std::str::from_utf8(raw_data).expect("Unable to convert to a valid UTF-8 string.");
let decoder: Raws = ::serde_json::from_str(raw_string).expect("Unable to parse JSON");
RAWS.lock().unwrap().load(decoder);
}