140 lines
3.9 KiB
Rust
140 lines
3.9 KiB
Rust
mod themes;
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mod tiletype;
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use std::collections::HashSet;
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use ::rltk::{Algorithm2D, BaseMap, Point, SmallVec};
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use ::serde::{Deserialize, Serialize};
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use ::specs::prelude::*;
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pub use themes::*;
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pub use tiletype::{tile_opaque, tile_walkable, TileType};
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use crate::map::tiletype::tile_cost;
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#[derive(Default, Serialize, Deserialize, Clone)]
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pub struct Map {
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pub tiles: Vec<TileType>,
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pub width: i32,
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pub height: i32,
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pub revealed_tiles: Vec<bool>,
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pub visible_tiles: Vec<bool>,
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pub blocked: Vec<bool>,
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pub depth: i32,
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pub bloodstains: HashSet<usize>,
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pub view_blocked: HashSet<usize>,
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pub name: String,
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#[serde(skip_serializing)]
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#[serde(skip_deserializing)]
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pub tile_content: Vec<Vec<Entity>>,
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}
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impl Map {
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pub fn xy_idx(&self, x: i32, y: i32) -> usize {
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(y as usize * self.width as usize) + x as usize
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}
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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}
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let idx = self.xy_idx(x, y);
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!self.blocked[idx]
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}
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pub fn populate_blocked(&mut self) {
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for (i, tile) in self.tiles.iter_mut().enumerate() {
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self.blocked[i] = !tile_walkable(*tile);
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}
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}
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pub fn clear_content_index(&mut self) {
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for content in self.tile_content.iter_mut() {
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content.clear();
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}
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}
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/// Generates an empty map, consisting entirely of solid walls
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pub fn new<S: ToString>(new_depth: i32, width: i32, height: i32, name: S) -> Map {
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let map_tile_count = (width * height) as usize;
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Map {
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tiles: vec![TileType::Wall; map_tile_count],
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width,
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height,
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revealed_tiles: vec![false; map_tile_count],
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visible_tiles: vec![false; map_tile_count],
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blocked: vec![false; map_tile_count],
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tile_content: vec![Vec::new(); map_tile_count],
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depth: new_depth,
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bloodstains: HashSet::new(),
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view_blocked: HashSet::new(),
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name: name.to_string(),
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}
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}
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}
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impl BaseMap for Map {
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fn is_opaque(&self, idx: usize) -> bool {
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if idx > 0 && idx < self.tiles.len() {
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tile_opaque(self.tiles[idx]) || self.view_blocked.contains(&idx)
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} else {
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true
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}
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}
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fn get_available_exits(&self, idx: usize) -> SmallVec<[(usize, f32); 10]> {
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let mut exits = rltk::SmallVec::new();
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let x = idx as i32 % self.width;
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let y = idx as i32 / self.width;
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let w = self.width as usize;
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let tt = self.tiles[idx];
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// Cardinal directions
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if self.is_exit_valid(x - 1, y) {
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exits.push((idx - 1, tile_cost(tt)))
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};
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if self.is_exit_valid(x + 1, y) {
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exits.push((idx + 1, tile_cost(tt)))
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};
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if self.is_exit_valid(x, y - 1) {
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exits.push((idx - w, tile_cost(tt)))
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};
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if self.is_exit_valid(x, y + 1) {
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exits.push((idx + w, tile_cost(tt)))
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};
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// Diagonals
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if self.is_exit_valid(x - 1, y - 1) {
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exits.push(((idx - w) - 1, tile_cost(tt) * 1.45));
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}
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if self.is_exit_valid(x + 1, y - 1) {
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exits.push(((idx - w) + 1, tile_cost(tt) * 1.45));
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}
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if self.is_exit_valid(x - 1, y + 1) {
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exits.push(((idx + w) - 1, tile_cost(tt) * 1.45));
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}
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if self.is_exit_valid(x + 1, y + 1) {
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exits.push(((idx + w) + 1, tile_cost(tt) * 1.45));
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}
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exits
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}
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fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
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let w = self.width as usize;
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let p1 = Point::new(idx1 % w, idx1 / w);
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let p2 = Point::new(idx2 % w, idx2 / w);
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rltk::DistanceAlg::Pythagoras.distance2d(p1, p2)
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}
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}
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impl Algorithm2D for Map {
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fn dimensions(&self) -> Point {
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Point::new(self.width, self.height)
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}
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}
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