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roguelike-game/src/systems/ai/adjacent_ai_system.rs

156 lines
5.6 KiB
Rust

use ::specs::prelude::*;
use crate::components::{Faction, MyTurn, Position, TileSize, WantsToMelee};
use crate::raws::{self, Reaction, RAWS};
use crate::{spatial, Map};
pub struct AdjacentAI {}
impl<'a> System<'a> for AdjacentAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, MyTurn>,
ReadStorage<'a, Faction>,
ReadStorage<'a, Position>,
ReadExpect<'a, Map>,
WriteStorage<'a, WantsToMelee>,
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, TileSize>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, factions, positions, map, mut want_melee, entities, player, sizes) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, my_faction, pos) in (&entities, &turns, &factions, &positions).join() {
if entity != *player {
let mut reactions: Vec<(Entity, Reaction)> = Vec::new();
let idx = map.xy_idx(pos.x, pos.y);
let w = map.width;
let h = map.height;
if let Some(size) = sizes.get(entity) {
use crate::rect::Rect;
let mob_rect = Rect::new(pos.x, pos.y, size.x, size.y).get_all_tiles();
let parent_rect = Rect::new(pos.x - 1, pos.y - 1, size.x + 2, size.y + 2);
parent_rect
.get_all_tiles()
.iter()
.filter(|t| !mob_rect.contains(t))
.for_each(|t| {
if t.0 > 0 && t.0 < w - 1 && t.1 > 0 && t.1 < h - 1 {
let target_idx = map.xy_idx(t.0, t.1);
evaluate(
target_idx,
&map,
&factions,
&my_faction.name,
&mut reactions,
);
}
})
} else {
// Add possible reactions to adjacents for each direction
if pos.x > 0 {
evaluate(idx - 1, &map, &factions, &my_faction.name, &mut reactions);
}
if pos.x < w - 1 {
evaluate(idx + 1, &map, &factions, &my_faction.name, &mut reactions);
}
if pos.y > 0 {
evaluate(
idx - w as usize,
&map,
&factions,
&my_faction.name,
&mut reactions,
);
}
if pos.y < h - 1 {
evaluate(
idx + w as usize,
&map,
&factions,
&my_faction.name,
&mut reactions,
);
}
if pos.y > 0 && pos.x > 0 {
evaluate(
(idx - w as usize) - 1,
&map,
&factions,
&my_faction.name,
&mut reactions,
);
}
if pos.y > 0 && pos.x < w - 1 {
evaluate(
(idx - w as usize) + 1,
&map,
&factions,
&my_faction.name,
&mut reactions,
);
}
if pos.y < h - 1 && pos.x > 0 {
evaluate(
(idx + w as usize) - 1,
&map,
&factions,
&my_faction.name,
&mut reactions,
);
}
if pos.y < h - 1 && pos.x < w - 1 {
evaluate(
(idx + w as usize) + 1,
&map,
&factions,
&my_faction.name,
&mut reactions,
);
}
}
let mut done = false;
for reaction in reactions.iter() {
if let Reaction::Attack = reaction.1 {
want_melee
.insert(entity, WantsToMelee { target: reaction.0 })
.expect("Failed to insert intention to attack");
done = true;
}
}
if done {
turn_done.push(entity);
}
}
}
// Remove turn marker for those that are done
for done in turn_done.iter() {
turns.remove(*done);
}
}
}
fn evaluate(
idx: usize,
_map: &Map,
factions: &ReadStorage<Faction>,
my_faction: &str,
reactions: &mut Vec<(Entity, Reaction)>,
) {
spatial::for_each_tile_content(idx, |other_entity| {
if let Some(faction) = factions.get(other_entity) {
reactions.push((
other_entity,
raws::faction_reaction(my_faction, &faction.name, &RAWS.lock().unwrap()),
))
}
});
}