roguelike-game/src/map_builders/room_sorter.rs

28 lines
647 B
Rust

use rltk::RandomNumberGenerator;
use super::{BuilderMap, MetaMapBuilder};
pub struct RoomSorter {}
impl MetaMapBuilder for RoomSorter {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.sorter(rng, build_data);
}
}
impl RoomSorter {
#[allow(dead_code)]
pub fn new() -> Box<RoomSorter> {
Box::new(RoomSorter {})
}
fn sorter(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
build_data
.rooms
.as_mut()
.unwrap()
.sort_by(|a, b| a.x1.cmp(&b.x1));
}
}