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roguelike-game/src/inventory_system/drop_system.rs

77 lines
2.2 KiB
Rust

use ::specs::prelude::*;
use super::obfuscate_name;
use crate::components::{
EquipmentChanged, InBackpack, MagicItem, Name, ObfuscatedName, Position, WantsToDropItem,
};
use crate::{colors, gamelog, MasterDungeonMap};
pub struct ItemDropSystem {}
impl<'a> System<'a> for ItemDropSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
Entities<'a>,
WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>,
WriteStorage<'a, Position>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
entities,
mut wants_drop,
names,
mut positions,
mut backpack,
mut dirty,
magic_items,
obfuscated_names,
dm,
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
let mut dropper_pos: Position = Position { x: 0, y: 0 };
{
let dropped_pos = positions.get(entity).unwrap();
dropper_pos.x = dropped_pos.x;
dropper_pos.y = dropped_pos.y;
}
positions
.insert(
to_drop.item,
Position {
x: dropper_pos.x,
y: dropper_pos.y,
},
)
.expect("Unable to drop item to position");
backpack.remove(to_drop.item);
dirty
.insert(entity, EquipmentChanged {})
.expect("Unable to insert equipment change");
if entity == *player_entity {
gamelog::line("You drop the")
.append_color(
colors::CYAN,
obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm),
)
.log();
}
}
wants_drop.clear();
}
}