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roguelike-game/src/ai/encumbrance_system.rs

145 lines
5.2 KiB
Rust

use std::collections::HashMap;
use ::specs::prelude::*;
use crate::components::{
AttributeBonus, Attributes, EquipmentChanged, Equipped, InBackpack, Item, Pools, Slow,
StatusEffect,
};
use crate::gamesystem::attr_bonus;
use crate::{colors, gamelog};
pub struct EncumbranceSystem {}
impl<'a> System<'a> for EncumbranceSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, EquipmentChanged>,
Entities<'a>,
ReadStorage<'a, Item>,
ReadStorage<'a, InBackpack>,
ReadStorage<'a, Equipped>,
WriteStorage<'a, Pools>,
WriteStorage<'a, Attributes>,
ReadExpect<'a, Entity>,
ReadStorage<'a, AttributeBonus>,
ReadStorage<'a, StatusEffect>,
ReadStorage<'a, Slow>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut equip_dirty,
entities,
items,
backpacks,
wielded,
mut pools,
mut attributes,
player,
attrbonus,
statuses,
slowed,
) = data;
if equip_dirty.is_empty() {
return;
}
#[derive(Default)]
struct ItemUpdate {
weight: f32,
initiative: f32,
might: i32,
fitness: i32,
quickness: i32,
intelligence: i32,
}
// Build the map of who needs updating
let mut to_update: HashMap<Entity, ItemUpdate> = HashMap::new();
for (entity, _dirty) in (&entities, &equip_dirty).join() {
to_update.insert(entity, ItemUpdate::default());
}
// Remove all dirty statements
equip_dirty.clear();
// Total up equipped items
for (item, equipped, entity) in (&items, &wielded, &entities).join() {
if to_update.contains_key(&equipped.owner) {
let totals = to_update.get_mut(&equipped.owner).unwrap();
totals.weight += item.weight_lbs;
totals.initiative += item.initiative_penalty;
if let Some(attr) = attrbonus.get(entity) {
totals.might += attr.might.unwrap_or(0);
totals.fitness += attr.fitness.unwrap_or(0);
totals.quickness += attr.quickness.unwrap_or(0);
totals.intelligence += attr.intelligence.unwrap_or(0);
}
}
}
// Total up carried items
for (item, carried) in (&items, &backpacks).join() {
if to_update.contains_key(&carried.owner) {
let totals = to_update.get_mut(&carried.owner).unwrap();
totals.weight += item.weight_lbs;
totals.initiative += item.initiative_penalty;
}
}
// Total up status effect modifiers
for (status, attr) in (&statuses, &attrbonus).join() {
if to_update.contains_key(&status.target) {
let totals = to_update.get_mut(&status.target).unwrap();
totals.might += attr.might.unwrap_or(0);
totals.fitness += attr.fitness.unwrap_or(0);
totals.quickness += attr.quickness.unwrap_or(0);
totals.intelligence += attr.intelligence.unwrap_or(0);
}
}
// Total up hast/slow
for (status, slow) in (&statuses, &slowed).join() {
if to_update.contains_key(&status.target) {
let totals = to_update.get_mut(&status.target).unwrap();
totals.initiative += slow.initiative_penalty;
}
}
// Apply the data to Pools
for (entity, item) in to_update.iter() {
if let Some(pool) = pools.get_mut(*entity) {
pool.total_weight = item.weight;
pool.total_initiative_penalty = item.initiative;
if let Some(attr) = attributes.get_mut(*entity) {
attr.might.modifiers = item.might;
attr.fitness.modifiers = item.fitness;
attr.quickness.modifiers = item.quickness;
attr.intelligence.modifiers = item.intelligence;
attr.might.bonus = attr_bonus(attr.might.base + attr.might.modifiers);
attr.fitness.bonus = attr_bonus(attr.fitness.base + attr.fitness.modifiers);
attr.quickness.bonus =
attr_bonus(attr.quickness.base + attr.quickness.modifiers);
attr.intelligence.bonus =
attr_bonus(attr.intelligence.base + attr.intelligence.modifiers);
let carry_capacity_lbs = (attr.might.base + attr.might.modifiers) * 15;
if pool.total_weight as i32 > carry_capacity_lbs {
// Overburdened
pool.total_initiative_penalty += 4.0;
if *entity == *player {
gamelog::log_color_line(
colors::ORANGE,
"You are overburdened, and suffering an initiative penalty.",
);
}
}
}
}
}
}
}