400 lines
12 KiB
Rust
400 lines
12 KiB
Rust
mod enums;
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mod menu;
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mod tooltip;
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use std::cmp::Ordering;
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use ::rltk::{Point, Rltk, RGB};
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use ::specs::prelude::*;
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pub use enums::*;
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pub use menu::*;
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use tooltip::draw_tooltips;
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use crate::components::{
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Attribute, Attributes, Consumable, CursedItem, Duration, Equipped, HungerClock, HungerState,
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InBackpack, KnownSpells, MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, StatusEffect,
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Viewshed,
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};
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use crate::game_log::GameLog;
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use crate::{camera, colors, Map, MasterDungeonMap, State};
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pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
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let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
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// If the item is cursed, and you have identified it, display it in red
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if ecs.read_storage::<CursedItem>().get(item).is_some()
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&& dm.identified_items.contains(&name.name)
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{
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return colors::RED;
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}
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}
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if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
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return match magic.class {
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MagicItemClass::Common => colors::EQUIP_COMMON,
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MagicItemClass::Rare => colors::EQUIP_RARE,
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MagicItemClass::Legendary => colors::EQUIP_LEGEND,
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};
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}
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colors::WHITE
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}
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pub fn get_item_display_name(ecs: &World, item: Entity) -> String {
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if ecs.read_storage::<MagicItem>().get(item).is_some() {
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let dm = ecs.fetch::<MasterDungeonMap>();
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if dm.identified_items.contains(&name.name) {
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if let Some(c) = ecs.read_storage::<Consumable>().get(item) {
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if c.max_charges > 1 {
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format!("{} ({})", name.name.clone(), c.charges)
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} else {
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name.name.clone()
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}
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} else {
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name.name.clone()
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}
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} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
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obfuscated.name.clone()
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} else {
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"Unidentified magic item".to_string()
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}
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} else {
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name.name.clone()
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}
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} else {
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"Nameless item (bug)".to_string()
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}
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}
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pub fn draw_hollow_box(
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console: &mut Rltk,
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sx: i32,
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sy: i32,
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width: i32,
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height: i32,
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fg: RGB,
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bg: RGB,
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) {
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use rltk::to_cp437;
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console.set(sx, sy, fg, bg, to_cp437('┌'));
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console.set(sx + width, sy, fg, bg, to_cp437('┐'));
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console.set(sx, sy + height, fg, bg, to_cp437('└'));
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console.set(sx + width, sy + height, fg, bg, to_cp437('┘'));
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for x in sx + 1..sx + width {
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console.set(x, sy, fg, bg, to_cp437('─'));
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console.set(x, sy + height, fg, bg, to_cp437('─'));
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}
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for y in sy + 1..sy + height {
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console.set(sx, y, fg, bg, to_cp437('│'));
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console.set(sx + width, y, fg, bg, to_cp437('│'));
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}
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}
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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use rltk::to_cp437;
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draw_hollow_box(ctx, 0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
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draw_hollow_box(ctx, 0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
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draw_hollow_box(ctx, 0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
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draw_hollow_box(ctx, 49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel
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ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
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ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
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ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬'));
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ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴'));
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ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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// Draw the town name
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let map = ecs.fetch::<Map>();
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let name_length = map.name.len() + 2;
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let x_pos = (22 - (name_length / 2)) as i32;
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ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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ctx.set(
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x_pos + name_length as i32,
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0,
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colors::BOX_GRAY,
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colors::BLACK,
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to_cp437('├'),
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);
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ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name);
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std::mem::drop(map);
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// Draw stats
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let player_entity = ecs.fetch::<Entity>();
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let pools = ecs.read_storage::<Pools>();
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let player_pools = pools.get(*player_entity).unwrap();
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let health = format!(
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"Health: {}/{}",
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player_pools.hit_points.current, player_pools.hit_points.max
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);
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let mana = format!(
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"Mana: {}/{}",
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player_pools.mana.current, player_pools.mana.max
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);
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let xp = format!("Level: {}", player_pools.level);
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ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health);
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ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana);
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ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp);
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ctx.draw_bar_horizontal(
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64,
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1,
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14,
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player_pools.hit_points.current,
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player_pools.hit_points.max,
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colors::RED,
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colors::BLACK,
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);
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ctx.draw_bar_horizontal(
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64,
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2,
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14,
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player_pools.mana.current,
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player_pools.mana.max,
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colors::BLUE,
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colors::BLACK,
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);
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let xp_level_start = (player_pools.level - 1) * 1000;
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ctx.draw_bar_horizontal(
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64,
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3,
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14,
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player_pools.xp - xp_level_start,
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1000,
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colors::GOLD,
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colors::BLACK,
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);
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// Attributes
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let attributes = ecs.read_storage::<Attributes>();
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let attr = attributes.get(*player_entity).unwrap();
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draw_attribute("Might:", &attr.might, 4, ctx);
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draw_attribute("Quickness:", &attr.quickness, 5, ctx);
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draw_attribute("Fitness:", &attr.fitness, 6, ctx);
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draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
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// Initiative and weight
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ctx.print_color(
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50,
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9,
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colors::WHITE,
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colors::BLACK,
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&format!(
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"{:.0} lbs ({} lbs max)",
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player_pools.total_weight,
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(attr.might.base + attr.might.modifiers) * 15
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),
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);
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ctx.print_color(
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50,
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10,
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colors::WHITE,
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colors::BLACK,
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&format!(
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"Initiative Penalty: {:.0}",
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player_pools.total_initiative_penalty
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),
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);
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ctx.print_color(
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50,
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11,
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colors::GOLD,
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colors::BLACK,
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&format!("Gold: {:.1}", player_pools.gold),
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);
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// Equipped
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let mut y = 13;
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let entities = ecs.entities();
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let equipped = ecs.read_storage::<Equipped>();
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for (entity, equipped_by) in (&entities, &equipped).join() {
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if equipped_by.owner == *player_entity {
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ctx.print_color(
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50,
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y,
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get_item_color(ecs, entity),
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colors::BLACK,
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&get_item_display_name(ecs, entity),
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);
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y += 1;
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}
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}
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// Consumables
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y += 1;
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let consumables = ecs.read_storage::<Consumable>();
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let backpack = ecs.read_storage::<InBackpack>();
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let mut index = 1;
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for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() {
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if carried_by.owner == *player_entity && index < 10 {
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ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("↑{}", index));
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ctx.print_color(
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53,
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y,
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get_item_color(ecs, entity),
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colors::BLACK,
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&get_item_display_name(ecs, entity),
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);
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y += 1;
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index += 1;
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}
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}
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// Spells
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y += 1;
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let known_spells_storage = ecs.read_storage::<KnownSpells>();
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let known_spells = &known_spells_storage.get(*player_entity).unwrap().spells;
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let mut index = 1;
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for spell in known_spells.iter() {
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ctx.print_color(50, y, colors::CYAN, colors::BLACK, &format!("^{}", index));
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ctx.print_color(
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53,
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y,
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colors::CYAN,
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colors::BLACK,
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&format!("{} ({})", spell.display_name, spell.mana_cost),
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);
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index += 1;
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y += 1;
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}
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// Status
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y = 44;
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let hunger = ecs.read_storage::<HungerClock>();
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let hc = hunger.get(*player_entity).unwrap();
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match hc.state {
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HungerState::WellFed => {
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ctx.print_color(50, y, colors::GREEN, colors::BLACK, "Well Fed");
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y -= 1;
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color(50, y, colors::ORANGE, colors::BLACK, "Hungry");
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y -= 1;
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}
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HungerState::Starving => {
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ctx.print_color(50, y, colors::RED, colors::BLACK, "Starving");
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y -= 1;
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}
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}
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let statuses = ecs.read_storage::<StatusEffect>();
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let durations = ecs.read_storage::<Duration>();
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let names = ecs.read_storage::<Name>();
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for (status, duration, name) in (&statuses, &durations, &names).join() {
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if status.target == *player_entity {
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ctx.print_color(
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50,
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y,
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colors::RED,
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colors::BLACK,
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&format!("{} ({})", name.name, duration.turns),
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);
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y -= 1;
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}
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}
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// Draw the log
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let log = ecs.fetch::<GameLog>();
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let mut y = 46;
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for s in log.entries.iter().rev() {
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if y < 59 {
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ctx.print(2, y, s);
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}
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y += 1;
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}
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draw_tooltips(ecs, ctx);
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}
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fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
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ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name);
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let color = match attribute.modifiers.cmp(&0) {
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Ordering::Less => colors::RED,
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Ordering::Equal => colors::WHITE,
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Ordering::Greater => colors::GREEN,
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};
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ctx.print_color(
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67,
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y,
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color,
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colors::BLACK,
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&format!("{}", attribute.base + attribute.modifiers),
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);
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ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus));
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if attribute.bonus > 0 {
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ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+'));
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}
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}
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pub fn ranged_target(
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gs: &mut State,
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ctx: &mut Rltk,
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range: i32,
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) -> (ItemMenuResult, Option<Point>) {
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let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
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let player_entity = gs.ecs.fetch::<Entity>();
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let player_pos = gs.ecs.fetch::<Point>();
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let viewsheds = gs.ecs.read_storage::<Viewshed>();
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ctx.print_color(5, 0, colors::YELLOW, colors::BLACK, "Select Target:");
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// Highlight available target cells
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let mut available_cells = Vec::new();
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if let Some(visible) = viewsheds.get(*player_entity) {
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for idx in visible.visible_tiles.iter() {
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let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
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if distance <= range as f32 {
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let screen_x = idx.x - min_x;
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let screen_y = idx.y - min_y;
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if screen_x > 1
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&& screen_x < (max_x - min_x) - 1
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&& screen_y > 1
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&& screen_y < (max_y - min_y) - 1
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{
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ctx.set_bg(screen_x, screen_y, colors::BLUE);
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available_cells.push(idx);
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}
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}
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}
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} else {
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return (ItemMenuResult::Cancel, None);
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}
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// Draw mouse cursor
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let mouse_pos = ctx.mouse_pos();
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let mut mouse_map_pos = mouse_pos;
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mouse_map_pos.0 += min_x;
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mouse_map_pos.1 += min_y;
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let mut valid_target = false;
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for idx in available_cells.iter() {
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if idx.x == mouse_map_pos.0 && idx.y == mouse_map_pos.1 {
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valid_target = true;
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}
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}
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if valid_target {
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ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::CYAN);
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if ctx.left_click {
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return (
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ItemMenuResult::Selected,
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Some(Point::new(mouse_map_pos.0, mouse_map_pos.1)),
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);
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}
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} else {
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ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::RED);
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if ctx.left_click {
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return (ItemMenuResult::Cancel, None);
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}
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}
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(ItemMenuResult::NoResponse, None)
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}
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