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ai
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Finish implmentation of ranged weapons, completing section 5.28
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2022-01-31 15:00:00 -05:00 |
components
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Show weapon range, add Target component
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2022-01-31 10:26:16 -05:00 |
effects
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Create ParticleProjectile effect, and add to ranged attacks
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2022-01-31 11:53:38 -05:00 |
game_log
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Refactor game log to allow coloring of messages
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2022-02-01 09:21:06 -05:00 |
gui
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Allow multi-tile sized entities
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2022-01-28 11:48:25 -05:00 |
inventory_system
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Implement system to use spells
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2022-01-25 11:15:32 -05:00 |
map
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Add ItemMagicTemplate struct to raws
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2022-01-31 08:47:18 -05:00 |
map_builders
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Add ItemMagicTemplate struct to raws
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2022-01-31 08:47:18 -05:00 |
raws
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Show weapon range, add Target component
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2022-01-31 10:26:16 -05:00 |
ai.rs
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Add docs
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2022-01-21 15:55:13 -05:00 |
camera.rs
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Finish implmentation of ranged weapons, completing section 5.28
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2022-01-31 15:00:00 -05:00 |
colors.rs
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Implement start of Mushroom Forest entrance
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2022-01-28 12:28:42 -05:00 |
components.rs
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Create ParticleProjectile effect, and add to ranged attacks
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2022-01-31 11:53:38 -05:00 |
damage_system.rs
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Complete section 5.26
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2022-01-28 13:47:16 -05:00 |
effects.rs
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Create ParticleProjectile effect, and add to ranged attacks
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2022-01-31 11:53:38 -05:00 |
game_log.rs
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Refactor game log to allow coloring of messages
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2022-02-01 09:21:06 -05:00 |
gamesystem.rs
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Increase player strength to decrease difficulty somewhat, complete section 5.25
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2022-01-28 12:05:49 -05:00 |
gui.rs
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Refactor game log to allow coloring of messages
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2022-02-01 09:21:06 -05:00 |
hunger_system.rs
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Cleanup code now handled by effects module
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2022-01-20 16:24:12 -05:00 |
inventory_system.rs
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Implement system to use spells
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2022-01-25 11:15:32 -05:00 |
lighting_system.rs
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Make color usage consistent through the use of constants
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2022-01-14 12:19:46 -05:00 |
main.rs
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Use new logging system at setup
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2022-02-01 09:22:23 -05:00 |
map_builders.rs
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Add ItemMagicTemplate struct to raws
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2022-01-31 08:47:18 -05:00 |
map_indexing_system.rs
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Allow multi-tile sized entities
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2022-01-28 11:48:25 -05:00 |
map.rs
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Allow multi-tile sized entities
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2022-01-28 11:48:25 -05:00 |
melee_combat_system.rs
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Refactor MeleeWeapon to handle both melee and ranged weapons
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2022-01-31 09:55:56 -05:00 |
movement_system.rs
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Complete section 5.19 by finishing town portal functionality
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2022-01-18 11:43:36 -05:00 |
particle_system.rs
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Create ParticleProjectile effect, and add to ranged attacks
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2022-01-31 11:53:38 -05:00 |
player.rs
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Finish implmentation of ranged weapons, completing section 5.28
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2022-01-31 15:00:00 -05:00 |
random_table.rs
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Update random spawning, and create next dungeon level
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2022-01-28 10:24:00 -05:00 |
ranged_combat_system.rs
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Create ParticleProjectile effect, and add to ranged attacks
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2022-01-31 11:53:38 -05:00 |
raws.rs
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Complete section 5.27
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2022-01-31 09:48:44 -05:00 |
rect.rs
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Allow multi-tile sized entities
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2022-01-28 11:48:25 -05:00 |
rex_assets.rs
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
saveload_system.rs
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Add RangedCombatSystem
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2022-01-31 11:25:36 -05:00 |
spatial.rs
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Allow multi-tile sized entities
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2022-01-28 11:48:25 -05:00 |
spawner.rs
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Show weapon range, add Target component
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2022-01-31 10:26:16 -05:00 |
state.rs
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Use new logging system at setup
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2022-02-01 09:22:23 -05:00 |
trigger_system.rs
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Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
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2022-01-20 15:57:22 -05:00 |
visibility_system.rs
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Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
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2022-01-12 10:45:13 -05:00 |