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ai
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Refactor movement system, partially implement town portals
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2022-01-18 11:00:13 -05:00 |
components
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Add functionalty to identify items via a scroll
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2022-01-21 16:16:48 -05:00 |
effects
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Implement scrolls to uncurse cursed items
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2022-01-21 11:57:36 -05:00 |
gui
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Add functionalty to identify items via a scroll
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2022-01-21 16:16:48 -05:00 |
inventory_system
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Implement scrolls to uncurse cursed items
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2022-01-21 11:57:36 -05:00 |
map
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Add docs
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2022-01-21 15:55:13 -05:00 |
map_builders
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Add new components for dynamically created particle effects
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2022-01-20 16:31:03 -05:00 |
raws
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Implement scrolls to uncurse cursed items
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2022-01-21 11:57:36 -05:00 |
ai.rs
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Add docs
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2022-01-21 15:55:13 -05:00 |
camera.rs
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Add docs
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2022-01-21 15:55:13 -05:00 |
colors.rs
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Add color to magic items
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2022-01-19 09:40:21 -05:00 |
components.rs
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Split serialization components into a submodule
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2022-01-21 15:14:29 -05:00 |
damage_system.rs
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Cleanup code now handled by effects module
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2022-01-20 16:24:12 -05:00 |
effects.rs
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Add functionalty to identify items via a scroll
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2022-01-21 16:16:48 -05:00 |
game_log.rs
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Add docs
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2022-01-21 15:55:13 -05:00 |
gamesystem.rs
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Improve forest map generation
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2022-01-04 15:34:07 -05:00 |
gui.rs
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Implement scrolls to uncurse cursed items
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2022-01-21 11:57:36 -05:00 |
hunger_system.rs
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Cleanup code now handled by effects module
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2022-01-20 16:24:12 -05:00 |
inventory_system.rs
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Extract item equipping functionality from ItemUseSystem
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2022-01-20 14:04:47 -05:00 |
lighting_system.rs
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Make color usage consistent through the use of constants
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2022-01-14 12:19:46 -05:00 |
main.rs
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Add docs
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2022-01-21 15:55:13 -05:00 |
map_builders.rs
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Implement map builder for level 5
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2022-01-18 09:32:48 -05:00 |
map_indexing_system.rs
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Complete Section 5.15
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2022-01-12 11:12:59 -05:00 |
map.rs
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Add docs
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2022-01-21 15:55:13 -05:00 |
melee_combat_system.rs
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Create effects module to handle damage, particles, and death more modularly
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2022-01-20 11:48:58 -05:00 |
movement_system.rs
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Complete section 5.19 by finishing town portal functionality
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2022-01-18 11:43:36 -05:00 |
particle_system.rs
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
player.rs
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Add buying and selling
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2022-01-13 11:29:20 -05:00 |
random_table.rs
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
raws.rs
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Much more ai refactoring
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2022-01-11 14:16:23 -05:00 |
rect.rs
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Add docs
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2022-01-21 15:55:13 -05:00 |
rex_assets.rs
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
saveload_system.rs
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Add ProvidesIdentification tag component
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2022-01-21 15:13:31 -05:00 |
spatial.rs
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Fix some lint issues
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2022-01-19 14:48:10 -05:00 |
spawner.rs
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Implement scrolls to uncurse cursed items
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2022-01-21 11:57:36 -05:00 |
state.rs
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Add functionalty to identify items via a scroll
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2022-01-21 16:16:48 -05:00 |
trigger_system.rs
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Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
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2022-01-20 15:57:22 -05:00 |
visibility_system.rs
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Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
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2022-01-12 10:45:13 -05:00 |