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roguelike-game/src/ai/bystander_ai_system.rs

68 lines
1.9 KiB
Rust

use ::rltk::RandomNumberGenerator;
use specs::prelude::*;
use crate::components::{Bystander, EntityMoved, MyTurn, Position, Viewshed};
use crate::Map;
pub struct BystanderAI {}
impl<'a> System<'a> for BystanderAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, Map>,
Entities<'a>,
WriteStorage<'a, Viewshed>,
ReadStorage<'a, Bystander>,
WriteStorage<'a, Position>,
WriteStorage<'a, EntityMoved>,
WriteExpect<'a, RandomNumberGenerator>,
ReadStorage<'a, MyTurn>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut map,
entities,
mut viewshed,
bystander,
mut position,
mut entity_moved,
mut rng,
turns,
) = data;
for (entity, mut viewshed, _bystander, mut pos, _turn) in
(&entities, &mut viewshed, &bystander, &mut position, &turns).join()
{
// Try to move randomly
let mut x = pos.x;
let mut y = pos.y;
match rng.roll_dice(1, 5) {
1 => x -= 1,
2 => x += 1,
3 => y -= 1,
4 => y += 1,
_ => {}
}
if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
let dest_idx = map.xy_idx(x, y);
if !map.blocked[dest_idx] {
let idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = x;
pos.y = y;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert moved flag component");
map.blocked[dest_idx] = true;
viewshed.dirty = true;
}
}
}
}
}