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roguelike-game/src/inventory_system.rs

94 lines
2.7 KiB
Rust

use crate::{
gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
WantsToPickupItem,
};
use specs::prelude::*;
pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, mut wants_pickup, mut positions, names, mut backpack) =
data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack
.insert(
pickup.item,
InBackpack {
owner: pickup.collected_by,
},
)
.expect("Failed to add item to backpack");
if pickup.collected_by == *player_entity {
gamelog.entries.push(format!(
"You pick up the {}.",
names.get(pickup.item).unwrap().name
));
}
}
wants_pickup.clear();
}
}
pub struct PotionUseSystem {}
impl<'a> System<'a> for PotionUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDrinkPotion>,
ReadStorage<'a, Name>,
ReadStorage<'a, Potion>,
WriteStorage<'a, CombatStats>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut gamelog,
entities,
mut wants_drink,
names,
potions,
mut combat_stats,
) = data;
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
match potions.get(drink.potion) {
None => {}
Some(potion) => {
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
if entity == *player_entity {
gamelog.entries.push(format!(
"You drink the {}, healing {} hp.",
names.get(drink.potion).unwrap().name,
potion.heal_amount
));
}
entities
.delete(drink.potion)
.expect("Failed to delete potion");
}
}
}
wants_drink.clear();
}
}