203 lines
6.2 KiB
Rust
203 lines
6.2 KiB
Rust
use ::specs::prelude::*;
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use super::{add_effect, EffectType, Targets};
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use crate::components::{
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Confusion, Consumable, Hidden, InflictsDamage, MagicMapper, Name, ProvidesFood,
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ProvidesHealing, SingleActivation, SpawnParticleBurst, SpawnParticleLine, TeleportTo,
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TownPortal,
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};
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use crate::effects::{entity_position, targeting};
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use crate::{colors, GameLog, Map, RunState};
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pub fn item_trigger(creator: Option<Entity>, item: Entity, targets: &Targets, ecs: &mut World) {
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// Use the item via the generic system
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let did_something = event_trigger(creator, item, targets, ecs);
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// If it was a consumable, then it gets deleted
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if did_something && ecs.read_storage::<Consumable>().get(item).is_some() {
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ecs.entities()
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.delete(item)
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.expect("Failed to delete consumable item");
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}
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}
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pub fn trigger(creator: Option<Entity>, trigger: Entity, targets: &Targets, ecs: &mut World) {
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// The triggering item is no longer hidden
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ecs.write_storage::<Hidden>().remove(trigger);
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// Use the item via the generic system
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let did_something = event_trigger(creator, trigger, targets, ecs);
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// If it was a single activation, then it gets deleted
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if did_something
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&& ecs
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.read_storage::<SingleActivation>()
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.get(trigger)
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.is_some()
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{
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ecs.entities()
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.delete(trigger)
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.expect("Failed to delete SingleActivation tag");
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}
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}
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fn event_trigger(
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creator: Option<Entity>,
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entity: Entity,
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targets: &Targets,
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ecs: &mut World,
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) -> bool {
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let mut did_something = false;
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let mut gamelog = ecs.fetch_mut::<GameLog>();
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// Simple particle spawn
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if let Some(part) = ecs.read_storage::<SpawnParticleBurst>().get(entity) {
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add_effect(
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creator,
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EffectType::Particle {
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glyph: part.glyph,
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fg: part.color,
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bg: colors::BLACK,
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lifespan: part.lifetime_ms,
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},
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targets.clone(),
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);
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}
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// Line particle spawn
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if let Some(part) = ecs.read_storage::<SpawnParticleLine>().get(entity) {
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if let Some(start_pos) = targeting::find_item_position(ecs, entity) {
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match targets {
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Targets::Tile { tile_idx } => spawn_line_particles(ecs, start_pos, *tile_idx, part),
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Targets::Tiles { tiles } => tiles
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.iter()
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.for_each(|tile_idx| spawn_line_particles(ecs, start_pos, *tile_idx, part)),
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Targets::Single { target } => {
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if let Some(end_pos) = entity_position(ecs, *target) {
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spawn_line_particles(ecs, start_pos, end_pos, part);
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}
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}
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Targets::TargetList { targets } => {
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targets.iter().for_each(|target| {
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if let Some(end_pos) = entity_position(ecs, *target) {
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spawn_line_particles(ecs, start_pos, end_pos, part);
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}
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});
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}
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}
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}
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}
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// Providing food
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if ecs.read_storage::<ProvidesFood>().get(entity).is_some() {
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add_effect(creator, EffectType::WellFed, targets.clone());
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let names = ecs.read_storage::<Name>();
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gamelog.append(format!("You eat the {}.", names.get(entity).unwrap().name));
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did_something = true;
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}
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// Magic mapper
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if ecs.read_storage::<MagicMapper>().get(entity).is_some() {
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let mut runstate = ecs.fetch_mut::<RunState>();
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gamelog.append("The map is revealed to you!");
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*runstate = RunState::MagicMapReveal { row: 0 };
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did_something = true;
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}
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// Town Portal
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if ecs.read_storage::<TownPortal>().get(entity).is_some() {
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let map = ecs.fetch::<Map>();
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if map.depth == 1 {
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gamelog.append("You are already in town, so the scroll does nothing.");
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} else {
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gamelog.append("You are teleported back to town!");
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let mut runstate = ecs.fetch_mut::<RunState>();
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*runstate = RunState::TownPortal;
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did_something = true;
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}
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}
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// Healing
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if let Some(heal) = ecs.read_storage::<ProvidesHealing>().get(entity) {
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add_effect(
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creator,
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EffectType::Healing {
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amount: heal.heal_amount,
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},
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targets.clone(),
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);
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did_something = true;
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}
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// Damage
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if let Some(damage) = ecs.read_storage::<InflictsDamage>().get(entity) {
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add_effect(
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creator,
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EffectType::Damage {
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amount: damage.damage,
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},
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targets.clone(),
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);
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did_something = true;
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}
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// Confusion
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if let Some(confusion) = ecs.read_storage::<Confusion>().get(entity) {
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add_effect(
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creator,
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EffectType::Confusion {
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turns: confusion.turns,
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},
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targets.clone(),
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);
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did_something = true;
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}
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// Teleport
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if let Some(teleport) = ecs.read_storage::<TeleportTo>().get(entity) {
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add_effect(
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creator,
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EffectType::TeleportTo {
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x: teleport.x,
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y: teleport.y,
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depth: teleport.depth,
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player_only: teleport.player_only,
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},
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targets.clone(),
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);
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did_something = true;
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}
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did_something
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}
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fn spawn_line_particles(ecs: &World, start: i32, end: i32, part: &SpawnParticleLine) {
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use ::rltk::{LineAlg, Point};
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let map = ecs.fetch::<Map>();
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let start_pt = Point::new(start % map.width, end / map.width);
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let end_pt = Point::new(end % map.width, end / map.width);
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let line = ::rltk::line2d(LineAlg::Bresenham, start_pt, end_pt);
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for pt in line.iter() {
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add_effect(
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None,
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EffectType::Particle {
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glyph: part.glyph,
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fg: part.color,
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bg: colors::BLACK,
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lifespan: part.lifetime_ms,
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},
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Targets::Tile {
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tile_idx: map.xy_idx(pt.x, pt.y) as i32,
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},
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);
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}
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}
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