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roguelike-game/src/map.rs

167 lines
5.0 KiB
Rust

//! An object to hold the state of the current level's map
pub mod camera;
mod dungeon;
mod themes;
mod tiletype;
use std::collections::HashSet;
use ::bracket_lib::prelude::*;
use ::serde::{Deserialize, Serialize};
pub use dungeon::*;
pub use themes::*;
pub use tiletype::{tile_opaque, tile_walkable, TileType};
use crate::map::tiletype::tile_cost;
use crate::{colors, spatial};
#[derive(Default, Serialize, Deserialize, Clone)]
pub struct Map {
pub tiles: Vec<TileType>,
pub width: i32,
pub height: i32,
pub revealed_tiles: Vec<bool>,
pub visible_tiles: Vec<bool>,
pub depth: i32,
pub bloodstains: HashSet<usize>,
pub view_blocked: HashSet<usize>,
pub name: String,
pub outdoors: bool,
pub light: Vec<RGB>,
}
impl Map {
/// Converts an `(x, y)` coordinate to the flat index within the
/// `Map`'s internal array.
pub fn xy_idx(&self, x: i32, y: i32) -> usize {
(y as usize * self.width as usize) + x as usize
}
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
return false;
}
let idx = self.xy_idx(x, y);
!spatial::is_blocked(idx)
}
pub fn populate_blocked(&mut self) {
spatial::populate_blocked_from_map(self);
}
pub fn populate_blocked_multi(&mut self, width: i32, height: i32) {
self.populate_blocked();
for y in 1..self.height - 1 {
for x in 1..self.width - 1 {
let idx = self.xy_idx(x, y);
if !spatial::is_blocked(idx) {
for cy in 0..height {
for cx in 0..width {
let tx = x + cx;
let ty = y + cy;
if tx < self.width - 1 && ty < self.height - 1 {
let tidx = self.xy_idx(tx, ty);
if spatial::is_blocked(tidx) {
spatial::set_blocked(idx, true);
}
} else {
spatial::set_blocked(idx, true);
}
}
}
}
}
}
}
#[allow(dead_code)]
pub fn clear_content_index(&mut self) {
spatial::clear();
}
/// Generates an empty map, consisting entirely of solid walls
pub fn new<S: ToString>(new_depth: i32, width: i32, height: i32, name: S) -> Map {
let map_tile_count = (width * height) as usize;
crate::spatial::set_size(map_tile_count);
Map {
tiles: vec![TileType::Wall; map_tile_count],
width,
height,
revealed_tiles: vec![false; map_tile_count],
visible_tiles: vec![false; map_tile_count],
depth: new_depth,
bloodstains: HashSet::new(),
view_blocked: HashSet::new(),
name: name.to_string(),
outdoors: true,
light: vec![colors::BLACK; map_tile_count],
}
}
}
impl BaseMap for Map {
fn is_opaque(&self, idx: usize) -> bool {
if idx > 0 && idx < self.tiles.len() {
tile_opaque(self.tiles[idx]) || self.view_blocked.contains(&idx)
} else {
true
}
}
fn get_available_exits(&self, idx: usize) -> SmallVec<[(usize, f32); 10]> {
const DIAGONAL_COST: f32 = 1.5;
let mut exits = SmallVec::new();
let x = idx as i32 % self.width;
let y = idx as i32 / self.width;
let tt = self.tiles[idx];
let w = self.width as usize;
// Cardinal directions
if self.is_exit_valid(x - 1, y) {
exits.push((idx - 1, tile_cost(tt)))
};
if self.is_exit_valid(x + 1, y) {
exits.push((idx + 1, tile_cost(tt)))
};
if self.is_exit_valid(x, y - 1) {
exits.push((idx - w, tile_cost(tt)))
};
if self.is_exit_valid(x, y + 1) {
exits.push((idx + w, tile_cost(tt)))
};
// Diagonals
if self.is_exit_valid(x - 1, y - 1) {
exits.push(((idx - w) - 1, tile_cost(tt) * DIAGONAL_COST));
}
if self.is_exit_valid(x + 1, y - 1) {
exits.push(((idx - w) + 1, tile_cost(tt) * DIAGONAL_COST));
}
if self.is_exit_valid(x - 1, y + 1) {
exits.push(((idx + w) - 1, tile_cost(tt) * DIAGONAL_COST));
}
if self.is_exit_valid(x + 1, y + 1) {
exits.push(((idx + w) + 1, tile_cost(tt) * DIAGONAL_COST));
}
exits
}
fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
let w = self.width as usize;
let p1 = Point::new(idx1 % w, idx1 / w);
let p2 = Point::new(idx2 % w, idx2 / w);
DistanceAlg::Pythagoras.distance2d(p1, p2)
}
}
impl Algorithm2D for Map {
fn dimensions(&self) -> Point {
Point::new(self.width, self.height)
}
}