use super::{ AreaStartingPosition, BuilderChain, CellularAutomataBuilder, CullUnreachable, MetaMapBuilder, VoronoiSpawning, XStart, YStart, }; use crate::map_builders::BuilderMap; use crate::rng::roll_dice; use crate::{map, TileType}; pub fn forest_builder(new_depth: i32, width: i32, height: i32) -> BuilderChain { let mut chain = BuilderChain::new(new_depth, width, height, "Into the Woods"); chain .start_with(CellularAutomataBuilder::new()) .with(AreaStartingPosition::new(XStart::Center, YStart::Center)) .with(CullUnreachable::new()) .with(AreaStartingPosition::new(XStart::Left, YStart::Center)) .with(VoronoiSpawning::new()) .with(YellowBrickRoad::new()); chain } pub struct YellowBrickRoad {} impl MetaMapBuilder for YellowBrickRoad { fn build_map(&mut self, build_data: &mut BuilderMap) { self.build(build_data); } } impl YellowBrickRoad { #[allow(dead_code)] pub fn new() -> Box { Box::new(YellowBrickRoad {}) } fn find_exit(&self, build_data: &mut BuilderMap, seed_x: i32, seed_y: i32) -> (i32, i32) { let mut available_floors: Vec<(usize, f32)> = Vec::new(); for (idx, tiletype) in build_data.map.tiles.iter().enumerate() { if map::tile_walkable(*tiletype) { available_floors.push(( idx, rltk::DistanceAlg::PythagorasSquared.distance2d( rltk::Point::new( idx as i32 % build_data.map.width, idx as i32 / build_data.map.width, ), rltk::Point::new(seed_x, seed_y), ), )); } } if available_floors.is_empty() { panic!("No valid floors to start on"); } available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap()); let end_x = available_floors[0].0 as i32 % build_data.map.width; let end_y = available_floors[0].0 as i32 / build_data.map.width; (end_x, end_y) } fn paint_road(&self, build_data: &mut BuilderMap, x: i32, y: i32) { if x < 1 || x > build_data.map.width - 2 || y < 1 || y > build_data.map.height - 2 { return; } let idx = build_data.map.xy_idx(x, y); if build_data.map.tiles[idx] != TileType::DownStairs { build_data.map.tiles[idx] = TileType::Road; } } fn build(&mut self, build_data: &mut BuilderMap) { let starting_pos = *build_data.starting_position.as_ref().unwrap(); let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y); let (end_x, end_y) = self.find_exit( build_data, build_data.map.width - 2, build_data.map.height / 2, ); let end_idx = build_data.map.xy_idx(end_x, end_y); build_data.map.populate_blocked(); let path = rltk::a_star_search(start_idx, end_idx, &build_data.map); for idx in path.steps.iter() { let x = *idx as i32 % build_data.map.width; let y = *idx as i32 / build_data.map.width; self.paint_road(build_data, x, y); self.paint_road(build_data, x - 1, y); self.paint_road(build_data, x + 1, y); self.paint_road(build_data, x, y - 1); self.paint_road(build_data, x, y + 1); } build_data.map.tiles[end_idx] = TileType::DownStairs; build_data.take_snapshot(); // Place exit let exit_dir = roll_dice(1, 2); let (seed_x, seed_y, stream_startx, stream_starty) = if exit_dir == 1 { (build_data.map.width - 1, 1, 0, build_data.height - 1) } else { ( build_data.map.width - 1, build_data.height - 1, 1, build_data.height - 1, ) }; let (stairs_x, stairs_y) = self.find_exit(build_data, seed_x, seed_y); let stairs_idx = build_data.map.xy_idx(stairs_x, stairs_y); build_data.take_snapshot(); let (stream_x, stream_y) = self.find_exit(build_data, stream_startx, stream_starty); let stream_idx = build_data.map.xy_idx(stream_x, stream_y) as usize; let stream = rltk::a_star_search(stairs_idx, stream_idx, &build_data.map); for tile in stream.steps.iter() { if build_data.map.tiles[*tile as usize] == TileType::Floor { build_data.map.tiles[*tile as usize] = TileType::ShallowWater; } } build_data.map.tiles[stairs_idx] = TileType::DownStairs; build_data.take_snapshot(); } }