use ::rltk::a_star_search; use ::specs::prelude::*; use crate::components::{EntityMoved, MyTurn, Position, Viewshed, WantsToApproach}; use crate::Map; pub struct ApproachAI {} impl<'a> System<'a> for ApproachAI { #[allow(clippy::type_complexity)] type SystemData = ( WriteStorage<'a, MyTurn>, WriteStorage<'a, WantsToApproach>, WriteStorage<'a, Position>, WriteExpect<'a, Map>, WriteStorage<'a, Viewshed>, WriteStorage<'a, EntityMoved>, Entities<'a>, ); fn run(&mut self, data: Self::SystemData) { let ( mut turns, mut want_approach, mut positions, mut map, mut viewsheds, mut entity_moved, entities, ) = data; let mut turn_done: Vec = Vec::new(); for (entity, mut pos, approach, mut viewshed, _myturn) in ( &entities, &mut positions, &want_approach, &mut viewsheds, &turns, ) .join() { turn_done.push(entity); let path = a_star_search( map.xy_idx(pos.x, pos.y) as i32, map.xy_idx(approach.idx % map.width, approach.idx / map.width) as i32, &*map, ); if path.success && path.steps.len() > 1 { let mut idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = false; pos.x = path.steps[1] as i32 % map.width; pos.y = path.steps[1] as i32 / map.width; entity_moved .insert(entity, EntityMoved {}) .expect("Unable to insert moved marker"); idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = true; viewshed.dirty = true; } } want_approach.clear(); // Remove turn marker for those that are done for done in turn_done.iter() { turns.remove(*done); } } }