mod themes; mod tiletype; use std::collections::HashSet; use ::rltk::{Algorithm2D, BaseMap, Point, SmallVec}; use ::serde::{Deserialize, Serialize}; use ::specs::prelude::*; pub use themes::*; pub use tiletype::{tile_opaque, tile_walkable, TileType}; use crate::map::tiletype::tile_cost; #[derive(Default, Serialize, Deserialize, Clone)] pub struct Map { pub tiles: Vec, pub width: i32, pub height: i32, pub revealed_tiles: Vec, pub visible_tiles: Vec, pub blocked: Vec, pub depth: i32, pub bloodstains: HashSet, pub view_blocked: HashSet, pub name: String, #[serde(skip_serializing)] #[serde(skip_deserializing)] pub tile_content: Vec>, } impl Map { pub fn xy_idx(&self, x: i32, y: i32) -> usize { (y as usize * self.width as usize) + x as usize } fn is_exit_valid(&self, x: i32, y: i32) -> bool { if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 { return false; } let idx = self.xy_idx(x, y); !self.blocked[idx] } pub fn populate_blocked(&mut self) { for (i, tile) in self.tiles.iter_mut().enumerate() { self.blocked[i] = !tile_walkable(*tile); } } pub fn clear_content_index(&mut self) { for content in self.tile_content.iter_mut() { content.clear(); } } /// Generates an empty map, consisting entirely of solid walls pub fn new(new_depth: i32, width: i32, height: i32, name: S) -> Map { let map_tile_count = (width * height) as usize; Map { tiles: vec![TileType::Wall; map_tile_count], width, height, revealed_tiles: vec![false; map_tile_count], visible_tiles: vec![false; map_tile_count], blocked: vec![false; map_tile_count], tile_content: vec![Vec::new(); map_tile_count], depth: new_depth, bloodstains: HashSet::new(), view_blocked: HashSet::new(), name: name.to_string(), } } } impl BaseMap for Map { fn is_opaque(&self, idx: usize) -> bool { if idx > 0 && idx < self.tiles.len() { tile_opaque(self.tiles[idx]) || self.view_blocked.contains(&idx) } else { true } } fn get_available_exits(&self, idx: usize) -> SmallVec<[(usize, f32); 10]> { let mut exits = rltk::SmallVec::new(); let x = idx as i32 % self.width; let y = idx as i32 / self.width; let w = self.width as usize; let tt = self.tiles[idx]; // Cardinal directions if self.is_exit_valid(x - 1, y) { exits.push((idx - 1, tile_cost(tt))) }; if self.is_exit_valid(x + 1, y) { exits.push((idx + 1, tile_cost(tt))) }; if self.is_exit_valid(x, y - 1) { exits.push((idx - w, tile_cost(tt))) }; if self.is_exit_valid(x, y + 1) { exits.push((idx + w, tile_cost(tt))) }; // Diagonals if self.is_exit_valid(x - 1, y - 1) { exits.push(((idx - w) - 1, tile_cost(tt) * 1.45)); } if self.is_exit_valid(x + 1, y - 1) { exits.push(((idx - w) + 1, tile_cost(tt) * 1.45)); } if self.is_exit_valid(x - 1, y + 1) { exits.push(((idx + w) - 1, tile_cost(tt) * 1.45)); } if self.is_exit_valid(x + 1, y + 1) { exits.push(((idx + w) + 1, tile_cost(tt) * 1.45)); } exits } fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 { let w = self.width as usize; let p1 = Point::new(idx1 % w, idx1 / w); let p2 = Point::new(idx2 % w, idx2 / w); rltk::DistanceAlg::Pythagoras.distance2d(p1, p2) } } impl Algorithm2D for Map { fn dimensions(&self) -> Point { Point::new(self.width, self.height) } }