use ::bracket_lib::prelude::*; use ::specs::prelude::*; use crate::components::{MyTurn, Name, Quips, Viewshed}; use crate::gamelog; use crate::rng::roll_dice; pub struct QuipSystem {} impl<'a> System<'a> for QuipSystem { #[allow(clippy::type_complexity)] type SystemData = ( WriteStorage<'a, Quips>, ReadStorage<'a, Name>, ReadStorage<'a, MyTurn>, ReadExpect<'a, Point>, ReadStorage<'a, Viewshed>, ); fn run(&mut self, data: Self::SystemData) { let (mut quips, names, turns, player_pos, viewsheds) = data; for (quip, name, viewshed, _turn) in (&mut quips, &names, &viewsheds, &turns).join() { if !quip.available.is_empty() && viewshed.visible_tiles.contains(&player_pos) && roll_dice(1, 6) == 1 { let quip_index = if quip.available.len() == 1 { 0 } else { (roll_dice(1, quip.available.len() as i32) - 1) as usize }; gamelog::Logger::new() .npc_name(&name.name) .append("says") .npc_name(&quip.available[quip_index]) .log(); quip.available.remove(quip_index); } } } }