use ::specs::prelude::*; use crate::components::{Equipped, InBackpack, WantsToRemoveItem}; pub struct ItemRemoveSystem {} impl<'a> System<'a> for ItemRemoveSystem { #[allow(clippy::type_complexity)] type SystemData = ( Entities<'a>, WriteStorage<'a, WantsToRemoveItem>, WriteStorage<'a, Equipped>, WriteStorage<'a, InBackpack>, ); fn run(&mut self, data: Self::SystemData) { let (entities, mut wants_remove, mut equipped, mut backpack) = data; for (entity, to_remove) in (&entities, &wants_remove).join() { equipped.remove(to_remove.item); backpack .insert(to_remove.item, InBackpack { owner: entity }) .expect("Unable to remove item and put in backpack"); } wants_remove.clear(); } }