use rltk::{Rltk, GameState}; struct State {} impl GameState for State { fn tick(&mut self, ctx: &mut Rltk) { ctx.cls(); ctx.print(1, 1, "Hello Rust World"); } } fn main() -> rltk::BError { use rltk::RltkBuilder; let context = RltkBuilder::simple80x50() .with_title("Roguelike Tutorial") .build()?; let gs = State {}; rltk::main_loop(context, gs) }