use crate::{Map, Rect, TileType}; use std::cmp::{max, min}; pub fn apply_room_to_map(map: &mut Map, room: &Rect) { for y in room.y1 + 1..=room.y2 { for x in room.x1 + 1..=room.x2 { let idx = map.xy_idx(x, y); map.tiles[idx] = TileType::Floor; } } } pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) { for x in min(x1, x2)..=max(x1, x2) { let idx = map.xy_idx(x, y); if idx > 0 && idx < map.width as usize * map.height as usize { map.tiles[idx as usize] = TileType::Floor; } } } pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) { for y in min(y1, y2)..=max(y1, y2) { let idx = map.xy_idx(x, y); if idx > 0 && idx < map.width as usize * map.height as usize { map.tiles[idx as usize] = TileType::Floor; } } }