use ::rltk::prelude::*; use ::specs::prelude::*; use crate::components::{LightSource, Position, Viewshed}; use crate::{colors, Map}; pub struct LightingSystem {} impl<'a> System<'a> for LightingSystem { #[allow(clippy::type_complexity)] type SystemData = ( WriteExpect<'a, Map>, ReadStorage<'a, Viewshed>, ReadStorage<'a, Position>, ReadStorage<'a, LightSource>, ); fn run(&mut self, data: Self::SystemData) { let (mut map, viewshed, positions, lighting) = data; if map.outdoors { return; } for l in map.light.iter_mut() { *l = colors::BLACK; } for (viewshed, pos, light) in (&viewshed, &positions, &lighting).join() { let light_point = Point::from(*pos); let range_f = light.range as f32; for t in viewshed.visible_tiles.iter() { if t.x > 0 && t.x < map.width && t.y > 0 && t.y < map.height { let idx = map.xy_idx(t.x, t.y); let distance = DistanceAlg::Pythagoras.distance2d(light_point, *t); let intensity = (range_f - distance) / range_f; map.light[idx] = map.light[idx] + (light.color * intensity); } } } } }