use ::specs::prelude::*; use crate::components::{CursedItem, Equipped, InBackpack, Name, WantsToRemoveItem}; use crate::gamelog; pub struct ItemRemoveSystem {} impl<'a> System<'a> for ItemRemoveSystem { #[allow(clippy::type_complexity)] type SystemData = ( Entities<'a>, WriteStorage<'a, WantsToRemoveItem>, WriteStorage<'a, Equipped>, WriteStorage<'a, InBackpack>, ReadStorage<'a, CursedItem>, ReadStorage<'a, Name>, ); fn run(&mut self, data: Self::SystemData) { let (entities, mut wants_remove, mut equipped, mut backpack, cursed, names) = data; for (entity, to_remove) in (&entities, &wants_remove).join() { if cursed.get(to_remove.item).is_some() { gamelog::line("You cannot remove") .item_name(&names.get(to_remove.item).unwrap().name) .append(" - it is cursed.") .log(); continue; } equipped.remove(to_remove.item); backpack .insert(to_remove.item, InBackpack { owner: entity }) .expect("Unable to remove item and put in backpack"); } wants_remove.clear(); } }