use ::rltk::RandomNumberGenerator; use ::specs::prelude::*; use crate::components::{EntityMoved, MoveMode, Movement, MyTurn, Position, Viewshed}; use crate::Map; pub struct DefaultMoveAI {} impl<'a> System<'a> for DefaultMoveAI { #[allow(clippy::type_complexity)] type SystemData = ( WriteStorage<'a, MyTurn>, ReadStorage<'a, MoveMode>, WriteStorage<'a, Position>, WriteExpect<'a, Map>, WriteStorage<'a, Viewshed>, WriteStorage<'a, EntityMoved>, WriteExpect<'a, RandomNumberGenerator>, Entities<'a>, ); fn run(&mut self, data: Self::SystemData) { let ( mut turns, move_mode, mut positions, mut map, mut viewsheds, mut entity_moved, mut rng, entities, ) = data; let mut turn_done: Vec = Vec::new(); for (entity, mut pos, mode, mut viewshed, _myturn) in ( &entities, &mut positions, &move_mode, &mut viewsheds, &turns, ) .join() { turn_done.push(entity); match mode.mode { Movement::Static => {} Movement::Random => { let mut x = pos.x; let mut y = pos.y; match rng.roll_dice(1, 5) { 1 => x -= 1, 2 => x += 1, 3 => y -= 1, 4 => y += 1, _ => {} } if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 { let dest_idx = map.xy_idx(x, y); if !map.blocked[dest_idx] { let idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = false; pos.x = x; pos.y = y; entity_moved .insert(entity, EntityMoved {}) .expect("Unable to insert movement marker"); map.blocked[dest_idx] = true; viewshed.dirty = true; } } } } } // Remove turn marker for those that are done for done in turn_done.iter() { turns.remove(*done); } } }