mod common; mod constraints; mod solver; use ::rltk::RandomNumberGenerator; use common::*; use constraints::*; use solver::*; use super::{BuilderMap, MetaMapBuilder}; use crate::Map; pub struct WaveformCollapseBuilder {} impl MetaMapBuilder for WaveformCollapseBuilder { fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } impl WaveformCollapseBuilder { /// Constructor for waveform collapse. #[allow(dead_code)] pub fn new() -> Box { Box::new(WaveformCollapseBuilder {}) } fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { const CHUNK_SIZE: i32 = 8; build_data.take_snapshot(); let patterns = build_patterns(&build_data.map, CHUNK_SIZE, true, true); let constraints = patterns_to_constraints(patterns, CHUNK_SIZE); self.render_tile_gallery(&constraints, CHUNK_SIZE, build_data); let old_map = build_data.map.clone(); build_data.map = Map::new( build_data.map.depth, build_data.width, build_data.height, &build_data.map.name, ); build_data.spawn_list.clear(); build_data.rooms = None; build_data.corridors = None; let mut tries = 0; loop { let mut solver = Solver::new(constraints.clone(), CHUNK_SIZE, &build_data.map); while !solver.iteration(&mut build_data.map, rng) { build_data.take_snapshot(); } build_data.take_snapshot(); if solver.possible { break; } // If it has hit an impossible condition, try again tries += 1; if tries > 10 { break; } } if tries > 10 { // Restore the old one build_data.map = old_map; } } fn render_tile_gallery( &mut self, constraints: &[MapChunk], chunk_size: i32, build_data: &mut BuilderMap, ) { build_data.map = Map::new( build_data.map.depth, build_data.width, build_data.height, &build_data.map.name, ); let mut counter = 0; let mut x = 1; let mut y = 1; while counter < constraints.len() { render_pattern_to_map(&mut build_data.map, &constraints[counter], chunk_size, x, y); x += chunk_size + 1; if x + chunk_size > build_data.map.width { // Move to the next row x = 1; y += chunk_size + 1; if y + chunk_size > build_data.map.height { // Move to the next page build_data.take_snapshot(); build_data.map = Map::new( build_data.map.depth, build_data.width, build_data.height, &build_data.map.name, ); x = 1; y = 1; } } counter += 1; } build_data.take_snapshot(); } }