use ::specs::prelude::*; use crate::components::{BlocksTile, Pools, Position}; use crate::{spatial, Map}; pub struct MapIndexingSystem {} impl<'a> System<'a> for MapIndexingSystem { type SystemData = ( ReadExpect<'a, Map>, ReadStorage<'a, Position>, ReadStorage<'a, BlocksTile>, ReadStorage<'a, Pools>, Entities<'a>, ); fn run(&mut self, data: Self::SystemData) { let (map, position, blockers, pools, entities) = data; spatial::clear(); spatial::populate_blocked_from_map(&*map); for (entity, position) in (&entities, &position).join() { let mut alive = true; if let Some(pools) = pools.get(entity) { if pools.hit_points.current < 1 { alive = false; } } if alive { let idx = map.xy_idx(position.x, position.y); spatial::index_entity(entity, idx, blockers.get(entity).is_some()); } } } }