use super::common::{paint, Symmetry}; use crate::components::Position; use crate::map_builders::{BuilderMap, InitialMapBuilder, MetaMapBuilder}; use crate::rng::roll_dice; use crate::TileType; #[derive(PartialEq, Copy, Clone)] pub enum DrunkSpawnMode { StaringPoint, Random, } pub struct DrunkardSettings { pub spawn_mode: DrunkSpawnMode, pub drunken_lifetime: i32, pub floor_percent: f32, pub brush_size: i32, pub symmetry: Symmetry, } pub struct DrunkardsWalkBuilder { settings: DrunkardSettings, } impl InitialMapBuilder for DrunkardsWalkBuilder { fn build_map(&mut self, build_data: &mut BuilderMap) { self.build(build_data); } } impl MetaMapBuilder for DrunkardsWalkBuilder { #[allow(dead_code)] fn build_map(&mut self, build_data: &mut BuilderMap) { self.build(build_data); } } impl DrunkardsWalkBuilder { pub fn new(settings: DrunkardSettings) -> DrunkardsWalkBuilder { DrunkardsWalkBuilder { settings } } pub fn open_area() -> Box { Box::new(DrunkardsWalkBuilder::new(DrunkardSettings { spawn_mode: DrunkSpawnMode::StaringPoint, drunken_lifetime: 400, floor_percent: 0.5, brush_size: 1, symmetry: Symmetry::None, })) } pub fn open_halls() -> Box { Box::new(DrunkardsWalkBuilder::new(DrunkardSettings { spawn_mode: DrunkSpawnMode::Random, drunken_lifetime: 400, floor_percent: 0.5, brush_size: 1, symmetry: Symmetry::None, })) } pub fn winding_passages() -> Box { Box::new(DrunkardsWalkBuilder::new(DrunkardSettings { spawn_mode: DrunkSpawnMode::Random, drunken_lifetime: 100, floor_percent: 0.4, brush_size: 1, symmetry: Symmetry::None, })) } pub fn fat_passages() -> Box { Box::new(DrunkardsWalkBuilder::new(DrunkardSettings { spawn_mode: DrunkSpawnMode::Random, drunken_lifetime: 100, floor_percent: 0.4, brush_size: 2, symmetry: Symmetry::None, })) } pub fn fearful_symmetry() -> Box { Box::new(DrunkardsWalkBuilder::new(DrunkardSettings { spawn_mode: DrunkSpawnMode::Random, drunken_lifetime: 100, floor_percent: 0.4, brush_size: 1, symmetry: Symmetry::Both, })) } #[allow(clippy::map_entry)] fn build(&mut self, build_data: &mut BuilderMap) { // Set a central starting point let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2, }; let start_idx = build_data .map .xy_idx(starting_position.x, starting_position.y); build_data.map.tiles[start_idx] = TileType::Floor; let total_tiles = build_data.map.width * build_data.map.height; let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize; let mut floor_tile_count = build_data .map .tiles .iter() .filter(|a| **a == TileType::Floor) .count(); let mut digger_count = 0; while floor_tile_count < desired_floor_tiles { let mut did_something = false; let mut drunk_x; let mut drunk_y; match self.settings.spawn_mode { DrunkSpawnMode::StaringPoint => { drunk_x = starting_position.x; drunk_y = starting_position.y; } DrunkSpawnMode::Random => { if digger_count == 0 { drunk_x = starting_position.x; drunk_y = starting_position.y; } else { drunk_x = roll_dice(1, build_data.map.width - 3) + 1; drunk_y = roll_dice(1, build_data.map.height - 3) + 1; } } } let mut drunk_life = self.settings.drunken_lifetime; while drunk_life > 0 { let drunk_idx = build_data.map.xy_idx(drunk_x, drunk_y); if build_data.map.tiles[drunk_idx] == TileType::Wall { did_something = true; } paint( &mut build_data.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y, ); build_data.map.tiles[drunk_idx] = TileType::DownStairs; let stagger_direction = roll_dice(1, 4); match stagger_direction { 1 => { if drunk_x > 2 { drunk_x -= 1; } } 2 => { if drunk_x < build_data.map.width - 2 { drunk_x += 1 } } 3 => { if drunk_y > 2 { drunk_y -= 1 } } _ => { if drunk_y < build_data.map.height - 2 { drunk_y += 1 } } } drunk_life -= 1; } if did_something { build_data.take_snapshot(); } digger_count += 1; for t in build_data.map.tiles.iter_mut() { if *t == TileType::DownStairs { *t = TileType::Floor; } } floor_tile_count = build_data .map .tiles .iter() .filter(|a| **a == TileType::Floor) .count(); } } }