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b115f43d5d
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
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Timothy Warren
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d7b617474f
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Create basic room drawer
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2021-12-16 16:07:33 -05:00 |
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Timothy Warren
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2ef1f3e1c8
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Make map building random again, completes section 4.15
|
2021-12-16 14:26:50 -05:00 |
|
Timothy Warren
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23dfbeeeb9
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Split corridor creation from room creation for simple_map builder
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2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
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2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
99d5a78512
|
Fix some linting issues
|
2021-12-14 14:15:22 -05:00 |
|
|
9ff645066b
|
Reorder use statements
|
2021-12-10 20:16:48 -05:00 |
|
Timothy Warren
|
28692ec50c
|
Refactor entity (Enemy, Item, Equipment) spawning
|
2021-12-10 16:34:11 -05:00 |
|
Timothy Warren
|
54e9e684e7
|
Cleanup some code for the start of Section 4.12
|
2021-12-10 11:30:58 -05:00 |
|
Timothy Warren
|
731e6dd243
|
Fix some clippy warnings
|
2021-12-02 15:03:55 -05:00 |
|
Timothy Warren
|
e55218c325
|
Make map setup more DRY, add map generation visualizer, completes section 4.2
|
2021-12-01 14:45:27 -05:00 |
|
Timothy Warren
|
713c3f6fb8
|
Complete section 4.1 by removing rooms from Maps
|
2021-12-01 12:08:14 -05:00 |
|
Timothy Warren
|
feb7988f5f
|
Move map builder state into map builder
|
2021-12-01 12:03:49 -05:00 |
|
Timothy Warren
|
6b48111a97
|
Move more map procedure stuff into the map builder
|
2021-12-01 11:41:29 -05:00 |
|
Timothy Warren
|
7f8c16a79f
|
Refactor map generation to return original player position
|
2021-12-01 11:02:39 -05:00 |
|
Timothy Warren
|
8bb6bf35d6
|
Refactor map generation into its own submodule
|
2021-12-01 10:47:41 -05:00 |
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