Timothy Warren
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e3248519ac
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Refactor camera to batch render
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2022-02-02 10:08:11 -05:00 |
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5a0f7b2b05
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Add ItemMagicTemplate struct to raws
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2022-01-31 08:47:18 -05:00 |
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eef254e2be
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Implement start of Mushroom Forest entrance
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2022-01-28 12:28:42 -05:00 |
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Timothy Warren
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5b8d127af0
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Add docs
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2022-01-21 15:55:13 -05:00 |
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Timothy Warren
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444b692779
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Obfuscate names of scrolls and potions in other scenarios
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2022-01-19 14:35:13 -05:00 |
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Timothy Warren
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dd8a3b4f6f
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Implement obfuscated names for magic scrolls
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2022-01-19 10:15:51 -05:00 |
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Timothy Warren
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9e85abb29b
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Implement map builder for level 5
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2022-01-18 09:32:48 -05:00 |
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Timothy Warren
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3cad614e78
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Make color usage consistent through the use of constants
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2022-01-14 12:19:46 -05:00 |
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Timothy Warren
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a3fdba4fe5
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Add 4th level type, completing section 5.17
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2022-01-14 10:47:43 -05:00 |
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Timothy Warren
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f9e73479d0
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Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
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2022-01-12 10:45:13 -05:00 |
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Timothy Warren
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6f9aa54896
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Add lighting system
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2022-01-10 10:21:19 -05:00 |
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Timothy Warren
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5c34390bc9
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Add limestone cavern map builder
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2022-01-10 09:57:59 -05:00 |
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Timothy Warren
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b4fc2ba28f
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Allow restoring of NPCs on level changes
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2022-01-06 09:34:17 -05:00 |
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Timothy Warren
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ca79653703
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Start section 5.12 by adding the master dungeon map
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2022-01-05 16:44:44 -05:00 |
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Timothy Warren
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e475a91c19
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Add new theme for forest map
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2022-01-04 15:02:50 -05:00 |
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a4e9c27c8f
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Finish generating the empty town map, completing section 5.4
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2021-12-24 11:30:52 -05:00 |
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b115f43d5d
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
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2dc420bef9
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Create a rough town map generator, starting section 5.4
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2021-12-24 10:20:29 -05:00 |
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