Cleanup code structure to match the end of the first section of the tutorial
This commit is contained in:
parent
416af96be3
commit
ffc997ce20
@ -142,11 +142,9 @@ pub struct WantsToDropItem {
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pub item: Entity,
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}
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pub struct SerializeMe;
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct SerializationHelper {
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pub map: crate::map::Map,
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct WantsToRemoveItem {
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pub item: Entity,
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}
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#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
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@ -176,7 +174,13 @@ pub struct DefenseBonus {
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pub defense: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct WantsToRemoveItem {
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pub item: Entity,
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// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
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// Entity.
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pub struct SerializeMe;
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// Special component that exists to help serialize the game data
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct SerializationHelper {
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pub map: super::map::Map,
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}
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@ -4,9 +4,8 @@ pub struct GameLog {
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impl GameLog {
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pub fn new<S: ToString>(first_entry: S) -> Self {
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let mut entries: Vec<String> = Vec::new();
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entries.push(first_entry.to_string());
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GameLog { entries }
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GameLog {
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entries: vec![first_entry.to_string()],
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}
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}
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}
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204
src/gui.rs
204
src/gui.rs
@ -3,19 +3,6 @@ use crate::{game_log::GameLog, Equipped, Map, RunState, State};
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use rltk::{Point, Rltk, VirtualKeyCode, RGB};
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use specs::prelude::*;
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuSelection {
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NewGame,
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LoadGame,
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Quit,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuResult {
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NoSelection { selected: MainMenuSelection },
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Selected { selected: MainMenuSelection },
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}
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box(
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0,
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@ -359,6 +346,95 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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}
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}
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pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<Equipped>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
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15,
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y - 2,
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31,
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(count + 3) as i32,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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);
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ctx.print_color(
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18,
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y - 2,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"Remove Which Item?",
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);
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ctx.print_color(
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18,
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y + count as i32 + 1,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"ESCAPE to cancel",
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);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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for (entity, _pack, name) in (&entities, &backpack, &names)
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.join()
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.filter(|item| item.1.owner == *player_entity)
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{
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ctx.set(
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17,
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y,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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rltk::to_cp437('('),
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);
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ctx.set(
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18,
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y,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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97 + j as rltk::FontCharType,
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);
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ctx.set(
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19,
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y,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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rltk::to_cp437(')'),
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);
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ctx.print(21, y, &name.name.to_string());
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equippable.push(entity);
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y += 1;
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j += 1;
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}
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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pub fn ranged_target(
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gs: &mut State,
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ctx: &mut Rltk,
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@ -418,6 +494,19 @@ pub fn ranged_target(
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(ItemMenuResult::NoResponse, None)
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuSelection {
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NewGame,
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LoadGame,
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Quit,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuResult {
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NoSelection { selected: MainMenuSelection },
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Selected { selected: MainMenuSelection },
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}
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pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let save_exists = crate::saveload_system::does_save_exist();
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let runstate = gs.ecs.fetch::<RunState>();
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@ -531,95 +620,6 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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}
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}
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pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<Equipped>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
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15,
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y - 2,
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31,
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(count + 3) as i32,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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);
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ctx.print_color(
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18,
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y - 2,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"Remove Which Item?",
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);
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ctx.print_color(
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18,
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y + count as i32 + 1,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"ESCAPE to cancel",
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);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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for (entity, _pack, name) in (&entities, &backpack, &names)
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.join()
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.filter(|item| item.1.owner == *player_entity)
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{
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ctx.set(
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17,
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y,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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rltk::to_cp437('('),
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);
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ctx.set(
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18,
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y,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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97 + j as rltk::FontCharType,
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);
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ctx.set(
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19,
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y,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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rltk::to_cp437(')'),
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);
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ctx.print(21, y, &name.name.to_string());
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equippable.push(entity);
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y += 1;
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j += 1;
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}
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum GameOverResult {
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NoSelection,
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@ -65,6 +65,7 @@ impl<'a> System<'a> for ItemUseSystem {
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WriteStorage<'a, InBackpack>,
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);
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#[allow(clippy::cognitive_complexity)]
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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@ -267,6 +268,7 @@ impl<'a> System<'a> for ItemUseSystem {
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pub struct ItemDropSystem {}
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impl<'a> System<'a> for ItemDropSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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WriteExpect<'a, GameLog>,
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@ -323,6 +325,7 @@ impl<'a> System<'a> for ItemDropSystem {
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pub struct ItemRemoveSystem {}
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impl<'a> System<'a> for ItemRemoveSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Entities<'a>,
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WriteStorage<'a, WantsToRemoveItem>,
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62
src/main.rs
62
src/main.rs
@ -43,8 +43,6 @@ macro_rules! register {
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}
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}
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pub const MAP_SIZE: usize = 80 * 50;
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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AwaitingInput,
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@ -213,6 +211,25 @@ impl GameState for State {
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}
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}
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}
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RunState::ShowRemoveItem => {
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let result = gui::remove_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToRemoveItem { item: item_entity },
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)
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.expect("Unable to insert intent to remove item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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RunState::ShowTargeting { range, item } => {
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let result = gui::ranged_target(self, ctx, range);
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match result.0 {
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@ -253,6 +270,15 @@ impl GameState for State {
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}
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},
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},
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RunState::GameOver => match gui::game_over(ctx) {
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gui::GameOverResult::NoSelection => {}
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gui::GameOverResult::QuitToMenu => {
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self.game_over_cleanup();
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newrunstate = RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::NewGame,
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};
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}
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},
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RunState::SaveGame => {
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saveload_system::save_game(&mut self.ecs);
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@ -264,34 +290,6 @@ impl GameState for State {
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self.goto_next_level();
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newrunstate = RunState::PreRun;
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}
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RunState::ShowRemoveItem => {
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let result = gui::remove_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToRemoveItem { item: item_entity },
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)
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.expect("Unable to insert intent to remove item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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RunState::GameOver => match gui::game_over(ctx) {
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gui::GameOverResult::NoSelection => {}
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gui::GameOverResult::QuitToMenu => {
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self.game_over_cleanup();
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newrunstate = RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::NewGame,
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};
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}
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},
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}
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{
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@ -504,7 +502,9 @@ fn main() -> rltk::BError {
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gs.ecs.insert(map);
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gs.ecs.insert(Point::new(player_x, player_y));
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gs.ecs.insert(player_entity);
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gs.ecs.insert(RunState::PreRun);
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gs.ecs.insert(RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::NewGame,
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});
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gs.ecs.insert(GameLog::new("Welcome to Rusty Roguelike"));
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rltk::main_loop(context, gs)
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|
56
src/map.rs
56
src/map.rs
@ -65,6 +65,28 @@ impl Map {
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}
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}
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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}
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let idx = self.xy_idx(x, y);
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!self.blocked[idx]
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}
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pub fn populate_blocked(&mut self) {
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for (i, tile) in self.tiles.iter_mut().enumerate() {
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self.blocked[i] = *tile == TileType::Wall;
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}
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}
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pub fn clear_content_index(&mut self) {
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for content in self.tile_content.iter_mut() {
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content.clear();
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}
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}
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/// Makes a new map using the algorithm from http://rogueliketutorials.com/tutorials/tcod/part-3/
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/// This gives a handful of random rooms and corridors joining them together
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pub fn new_map_rooms_and_corridors(new_depth: i32) -> Map {
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@ -127,34 +149,6 @@ impl Map {
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map
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}
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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}
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let idx = self.xy_idx(x, y);
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!self.blocked[idx]
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}
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pub fn populate_blocked(&mut self) {
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for (i, tile) in self.tiles.iter_mut().enumerate() {
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self.blocked[i] = *tile == TileType::Wall;
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}
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}
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pub fn clear_content_index(&mut self) {
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for content in self.tile_content.iter_mut() {
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content.clear();
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}
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}
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}
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impl Algorithm2D for Map {
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fn dimensions(&self) -> Point {
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Point::new(self.width, self.height)
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}
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}
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impl BaseMap for Map {
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@ -208,6 +202,12 @@ impl BaseMap for Map {
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}
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}
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impl Algorithm2D for Map {
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fn dimensions(&self) -> Point {
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Point::new(self.width, self.height)
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}
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}
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pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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let map = ecs.fetch::<Map>();
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|
@ -7,6 +7,7 @@ use specs::prelude::*;
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pub struct MeleeCombatSystem {}
|
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|
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impl<'a> System<'a> for MeleeCombatSystem {
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#[allow(clippy::type_complexity)]
|
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type SystemData = (
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Entities<'a>,
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WriteExpect<'a, GameLog>,
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|
160
src/player.rs
160
src/player.rs
@ -54,6 +54,86 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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}
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}
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pub fn try_next_level(ecs: &mut World) -> bool {
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let player_pos = ecs.fetch::<Point>();
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let map = ecs.fetch::<Map>();
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let player_idx = map.xy_idx(player_pos.x, player_pos.y);
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if map.tiles[player_idx] == TileType::DownStairs {
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true
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} else {
|
||||
let mut gamelog = ecs.fetch_mut::<GameLog>();
|
||||
gamelog
|
||||
.entries
|
||||
.push("There is no way down from here.".to_string());
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn get_item(ecs: &mut World) {
|
||||
let player_pos = ecs.fetch::<Point>();
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let entities = ecs.entities();
|
||||
let items = ecs.read_storage::<Item>();
|
||||
let positions = ecs.read_storage::<Position>();
|
||||
let mut gamelog = ecs.fetch_mut::<GameLog>();
|
||||
|
||||
let mut target_item: Option<Entity> = None;
|
||||
for (item_entity, _item, position) in (&entities, &items, &positions).join() {
|
||||
if position.x == player_pos.x && position.y == player_pos.y {
|
||||
target_item = Some(item_entity);
|
||||
}
|
||||
}
|
||||
|
||||
match target_item {
|
||||
None => gamelog
|
||||
.entries
|
||||
.push("There is nothing here to pick up.".to_string()),
|
||||
Some(item) => {
|
||||
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
|
||||
pickup
|
||||
.insert(
|
||||
*player_entity,
|
||||
WantsToPickupItem {
|
||||
collected_by: *player_entity,
|
||||
item,
|
||||
},
|
||||
)
|
||||
.expect("Unable to pick up item?!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn skip_turn(ecs: &mut World) -> RunState {
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let viewshed_components = ecs.read_storage::<Viewshed>();
|
||||
let monsters = ecs.read_storage::<Monster>();
|
||||
|
||||
let worldmap_resource = ecs.fetch::<Map>();
|
||||
|
||||
let mut can_heal = true;
|
||||
let viewshed = viewshed_components.get(*player_entity).unwrap();
|
||||
for tile in viewshed.visible_tiles.iter() {
|
||||
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
|
||||
for entity_id in worldmap_resource.tile_content[idx].iter() {
|
||||
match monsters.get(*entity_id) {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
can_heal = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if can_heal {
|
||||
let mut health_components = ecs.write_storage::<CombatStats>();
|
||||
let player_hp = health_components.get_mut(*player_entity).unwrap();
|
||||
player_hp.hp = i32::min(player_hp.hp + 1, player_hp.max_hp);
|
||||
}
|
||||
|
||||
RunState::PlayerTurn
|
||||
}
|
||||
|
||||
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||
// Player movement
|
||||
match ctx.key {
|
||||
@ -126,83 +206,3 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||
|
||||
RunState::PlayerTurn
|
||||
}
|
||||
|
||||
fn get_item(ecs: &mut World) {
|
||||
let player_pos = ecs.fetch::<Point>();
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let entities = ecs.entities();
|
||||
let items = ecs.read_storage::<Item>();
|
||||
let positions = ecs.read_storage::<Position>();
|
||||
let mut gamelog = ecs.fetch_mut::<GameLog>();
|
||||
|
||||
let mut target_item: Option<Entity> = None;
|
||||
for (item_entity, _item, position) in (&entities, &items, &positions).join() {
|
||||
if position.x == player_pos.x && position.y == player_pos.y {
|
||||
target_item = Some(item_entity);
|
||||
}
|
||||
}
|
||||
|
||||
match target_item {
|
||||
None => gamelog
|
||||
.entries
|
||||
.push("There is nothing here to pick up.".to_string()),
|
||||
Some(item) => {
|
||||
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
|
||||
pickup
|
||||
.insert(
|
||||
*player_entity,
|
||||
WantsToPickupItem {
|
||||
collected_by: *player_entity,
|
||||
item,
|
||||
},
|
||||
)
|
||||
.expect("Unable to pick up item?!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn try_next_level(ecs: &mut World) -> bool {
|
||||
let player_pos = ecs.fetch::<Point>();
|
||||
let map = ecs.fetch::<Map>();
|
||||
let player_idx = map.xy_idx(player_pos.x, player_pos.y);
|
||||
|
||||
if map.tiles[player_idx] == TileType::DownStairs {
|
||||
true
|
||||
} else {
|
||||
let mut gamelog = ecs.fetch_mut::<GameLog>();
|
||||
gamelog
|
||||
.entries
|
||||
.push("There is no way down from here.".to_string());
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn skip_turn(ecs: &mut World) -> RunState {
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let viewshed_components = ecs.read_storage::<Viewshed>();
|
||||
let monsters = ecs.read_storage::<Monster>();
|
||||
|
||||
let worldmap_resource = ecs.fetch::<Map>();
|
||||
|
||||
let mut can_heal = true;
|
||||
let viewshed = viewshed_components.get(*player_entity).unwrap();
|
||||
for tile in viewshed.visible_tiles.iter() {
|
||||
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
|
||||
for entity_id in worldmap_resource.tile_content[idx].iter() {
|
||||
match monsters.get(*entity_id) {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
can_heal = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if can_heal {
|
||||
let mut health_components = ecs.write_storage::<CombatStats>();
|
||||
let player_hp = health_components.get_mut(*player_entity).unwrap();
|
||||
player_hp.hp = i32::min(player_hp.hp + 1, player_hp.max_hp);
|
||||
}
|
||||
|
||||
RunState::PlayerTurn
|
||||
}
|
||||
|
@ -22,21 +22,6 @@ macro_rules! serialize_individually {
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! deserialize_individually {
|
||||
($ecs:expr, $de:expr, $data:expr, $( $type:ty),*) => {
|
||||
$(
|
||||
DeserializeComponents::<NoError, _>::deserialize(
|
||||
&mut ( &mut $ecs.write_storage::<$type>(), ),
|
||||
&mut $data.0, // entities
|
||||
&mut $data.1, // marker
|
||||
&mut $data.2, // allocater
|
||||
&mut $de,
|
||||
)
|
||||
.unwrap();
|
||||
)*
|
||||
};
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub fn save_game(_ecs: &mut World) {}
|
||||
|
||||
@ -102,6 +87,21 @@ pub fn does_save_exist() -> bool {
|
||||
Path::new("./savegame.json").exists()
|
||||
}
|
||||
|
||||
macro_rules! deserialize_individually {
|
||||
($ecs:expr, $de:expr, $data:expr, $( $type:ty),*) => {
|
||||
$(
|
||||
DeserializeComponents::<NoError, _>::deserialize(
|
||||
&mut ( &mut $ecs.write_storage::<$type>(), ),
|
||||
&mut $data.0, // entities
|
||||
&mut $data.1, // marker
|
||||
&mut $data.2, // allocater
|
||||
&mut $de,
|
||||
)
|
||||
.unwrap();
|
||||
)*
|
||||
};
|
||||
}
|
||||
|
||||
pub fn load_game(ecs: &mut World) {
|
||||
{
|
||||
// Delete everything
|
||||
@ -183,7 +183,7 @@ pub fn load_game(ecs: &mut World) {
|
||||
}
|
||||
|
||||
ecs.delete_entity(deleteme.unwrap())
|
||||
.expect("Unable to delete helper entitiy");
|
||||
.expect("Unable to delete helper entity");
|
||||
}
|
||||
|
||||
pub fn delete_save() {
|
||||
|
@ -3,7 +3,7 @@ use crate::components::{
|
||||
Equippable, InflictsDamage, Item, MeleePowerBonus, Monster, Name, Player, Position,
|
||||
ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed,
|
||||
};
|
||||
use crate::{random_table::RandomTable, Rect, MAP_WIDTH};
|
||||
use crate::{random_table::RandomTable, Rect, map::MAP_WIDTH};
|
||||
use rltk::{RandomNumberGenerator, RGB};
|
||||
use specs::prelude::*;
|
||||
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
||||
@ -146,6 +146,7 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
|
||||
.with(Item {})
|
||||
.with(Consumable {})
|
||||
.with(ProvidesHealing { heal_amount: 8 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
@ -162,7 +163,7 @@ fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
.with(Item {})
|
||||
.with(Consumable {})
|
||||
.with(Ranged { range: 6 })
|
||||
.with(InflictsDamage { damage: 8 })
|
||||
.with(InflictsDamage { damage: 20 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user