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Split serialization components into a submodule

This commit is contained in:
Timothy Warren 2022-01-21 15:14:29 -05:00
parent 53eac9d710
commit fe31fdaa13
2 changed files with 23 additions and 16 deletions

View File

@ -1,4 +1,6 @@
// ! The `C` in `ECS`
mod enums;
mod serialize;
mod tags;
use std::collections::HashMap;
@ -10,6 +12,7 @@ use ::specs::prelude::*;
use ::specs::saveload::{ConvertSaveload, Marker};
use ::specs_derive::*;
pub use enums::*;
pub use serialize::*;
pub use tags::*;
use crate::gamesystem::attr_bonus;
@ -379,19 +382,3 @@ pub struct SpawnParticleBurst {
pub color: RGB,
pub lifetime_ms: f32,
}
// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
// Entity.
pub struct SerializeMe;
// Special component that exists to help serialize the game data
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SerializationHelper {
pub map: crate::map::Map,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct DMSerializationHelper {
pub map: crate::map::MasterDungeonMap,
}

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@ -0,0 +1,20 @@
use crate::map::{Map, MasterDungeonMap};
use ::serde::{Deserialize, Serialize};
use ::specs::prelude::*;
use ::specs_derive::*;
// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
// Entity.
pub struct SerializeMe;
// Special component that exists to help serialize the game data
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SerializationHelper {
pub map: Map,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct DMSerializationHelper {
pub map: MasterDungeonMap,
}