Add circular room builder, and finish section 4.16
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@ -197,6 +197,8 @@ fn random_room_builder(rng: &mut RandomNumberGenerator, builder: &mut BuilderCha
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};
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builder.with(RoomSorter::new(room_sort));
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builder.with(RoomDrawer::new());
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// Pick a corridor type
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match rng.roll_dice(1, 2) {
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1 => builder.with(DoglegCorridors::new()),
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@ -1,7 +1,7 @@
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use rltk::RandomNumberGenerator;
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use crate::map_builders::{BuilderMap, InitialMapBuilder};
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use crate::{Map, Rect, TileType};
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use crate::{Rect, TileType};
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pub struct BspDungeonBuilder {
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rects: Vec<Rect>,
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@ -40,7 +40,7 @@ impl BspDungeonBuilder {
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let rect = self.get_random_rect(rng);
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let candidate = self.get_random_sub_rect(rect, rng);
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if self.is_possible(candidate, &build_data, &rooms) {
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if self.is_possible(candidate, build_data, &rooms) {
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rooms.push(candidate);
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self.add_subrects(rect);
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}
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@ -104,7 +104,7 @@ impl BspDungeonBuilder {
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result
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}
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fn is_possible(&self, rect: Rect, build_data: &BuilderMap, rooms: &Vec<Rect>) -> bool {
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fn is_possible(&self, rect: Rect, build_data: &BuilderMap, rooms: &[Rect]) -> bool {
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let mut expanded = rect;
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expanded.x1 -= 2;
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expanded.x2 += 2;
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@ -1,6 +1,6 @@
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use std::cmp::{max, min};
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use crate::{Map, Rect, TileType};
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use crate::{Map, TileType};
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#[derive(PartialEq, Copy, Clone)]
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#[allow(dead_code)]
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@ -1,6 +1,7 @@
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use rltk::RandomNumberGenerator;
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use super::{BuilderMap, MetaMapBuilder};
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use crate::{Rect, TileType};
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use rltk::RandomNumberGenerator;
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pub struct RoomDrawer {}
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@ -16,7 +17,39 @@ impl RoomDrawer {
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Box::new(RoomDrawer {})
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}
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fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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#[allow(dead_code)]
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fn rectangle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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let idx = build_data.map.xy_idx(x, y);
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build_data.map.tiles[idx] = TileType::Floor;
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}
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}
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}
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#[allow(dead_code)]
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fn circle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
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let radius = i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32 / 2.0;
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let center = room.center();
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let center_pt = rltk::Point::new(center.0, center.1);
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for y in room.y1..=room.y2 {
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for x in room.x1..=room.x2 {
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let idx = build_data.map.xy_idx(x, y);
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let distance =
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rltk::DistanceAlg::Pythagoras.distance2d(center_pt, rltk::Point::new(x, y));
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if idx > 0
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&& idx < ((build_data.map.width * build_data.map.height) - 1) as usize
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&& distance <= radius
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{
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build_data.map.tiles[idx] = TileType::Floor;
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}
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}
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}
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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let rooms: Vec<Rect>;
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if let Some(rooms_builder) = &build_data.rooms {
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rooms = rooms_builder.clone();
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@ -25,12 +58,11 @@ impl RoomDrawer {
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}
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for room in rooms.iter() {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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let idx = build_data.map.xy_idx(x, y);
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build_data.map.tiles[idx] = TileType::Floor;
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}
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}
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// Choose which shape of room to render
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match rng.roll_dice(1, 4) {
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1 => self.circle(build_data, room),
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_ => self.rectangle(build_data, room),
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};
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build_data.take_snapshot();
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}
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}
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