Refactor confusion effect, and update gui to show confusion status
This commit is contained in:
parent
af46a7631b
commit
ee5db23f6b
@ -1,7 +1,9 @@
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use ::rltk::{DistanceAlg, Point, RandomNumberGenerator};
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use ::rltk::{DistanceAlg, Point, RandomNumberGenerator};
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use ::specs::prelude::*;
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use ::specs::prelude::*;
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use crate::components::{Attributes, Initiative, MyTurn, Pools, Position};
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use crate::components::{
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Attributes, Duration, EquipmentChanged, Initiative, MyTurn, Pools, Position, StatusEffect,
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};
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use crate::RunState;
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use crate::RunState;
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pub struct InitiativeSystem {}
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pub struct InitiativeSystem {}
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@ -19,6 +21,9 @@ impl<'a> System<'a> for InitiativeSystem {
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ReadExpect<'a, Entity>,
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ReadExpect<'a, Entity>,
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ReadExpect<'a, Point>,
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ReadExpect<'a, Point>,
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ReadStorage<'a, Pools>,
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ReadStorage<'a, Pools>,
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WriteStorage<'a, Duration>,
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, StatusEffect>,
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);
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);
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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@ -33,6 +38,9 @@ impl<'a> System<'a> for InitiativeSystem {
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player,
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player,
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player_pos,
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player_pos,
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pools,
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pools,
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mut durations,
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mut dirty,
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statuses,
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) = data;
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) = data;
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if *runstate != RunState::Ticking {
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if *runstate != RunState::Ticking {
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@ -82,5 +90,19 @@ impl<'a> System<'a> for InitiativeSystem {
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}
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}
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}
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}
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}
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}
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if *runstate == RunState::AwaitingInput {
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for (effect_entity, duration, status) in (&entities, &mut durations, &statuses).join() {
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duration.turns -= 1;
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if duration.turns < 1 {
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dirty
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.insert(status.target, EquipmentChanged {})
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.expect("Unable to insert EquipmentChanged tag");
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entities
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.delete(effect_entity)
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.expect("Unable to delete status effect tag entity");
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}
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}
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}
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}
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}
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}
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}
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@ -1,7 +1,10 @@
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use std::collections::HashSet;
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use ::specs::prelude::*;
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use ::specs::prelude::*;
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use crate::components::{Confusion, MyTurn};
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use crate::components::{Confusion, MyTurn, StatusEffect};
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use crate::RunState;
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use crate::effects::{add_effect, EffectType, Targets};
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use crate::{colors, RunState};
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pub struct TurnStatusSystem {}
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pub struct TurnStatusSystem {}
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@ -9,37 +12,50 @@ impl<'a> System<'a> for TurnStatusSystem {
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#[allow(clippy::type_complexity)]
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#[allow(clippy::type_complexity)]
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type SystemData = (
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type SystemData = (
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WriteStorage<'a, MyTurn>,
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WriteStorage<'a, MyTurn>,
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WriteStorage<'a, Confusion>,
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ReadStorage<'a, Confusion>,
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Entities<'a>,
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Entities<'a>,
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ReadExpect<'a, RunState>,
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ReadExpect<'a, RunState>,
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ReadStorage<'a, StatusEffect>,
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);
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);
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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let (mut turns, mut confusion, entities, runstate) = data;
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let (mut turns, confusion, entities, runstate, statuses) = data;
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if *runstate != RunState::Ticking {
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if *runstate != RunState::Ticking {
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return;
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return;
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}
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}
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// Collect a set of all entities whose turn it is
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let mut entity_turns = HashSet::new();
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for (entity, _turn) in (&entities, &turns).join() {
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entity_turns.insert(entity);
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}
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// Find status effects affecting entities whose turn it is
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let mut not_my_turn: Vec<Entity> = Vec::new();
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let mut not_my_turn: Vec<Entity> = Vec::new();
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let mut not_confused: Vec<Entity> = Vec::new();
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for (effect_entity, status_effect) in (&entities, &statuses).join() {
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if entity_turns.contains(&status_effect.target) {
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for (entity, _turn, confused) in (&entities, &mut turns, &mut confusion).join() {
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// Skip turn for confusion
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confused.turns -= 1;
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if confusion.get(effect_entity).is_some() {
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add_effect(
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if confused.turns < 1 {
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None,
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not_confused.push(entity)
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EffectType::Particle {
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} else {
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glyph: ::rltk::to_cp437('?'),
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not_my_turn.push(entity);
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fg: colors::CYAN,
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bg: colors::BLACK,
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lifespan: 200.0,
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},
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Targets::Single {
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target: status_effect.target,
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},
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);
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not_my_turn.push(status_effect.target);
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}
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}
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}
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}
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}
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for e in not_my_turn {
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for e in not_my_turn {
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turns.remove(e);
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turns.remove(e);
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}
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}
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for e in not_confused {
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confusion.remove(e);
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}
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}
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}
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}
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}
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@ -106,11 +106,6 @@ pub struct AreaOfEffect {
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pub radius: i32,
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pub radius: i32,
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}
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Confusion {
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pub turns: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct ProvidesHealing {
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pub struct ProvidesHealing {
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pub heal_amount: i32,
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pub heal_amount: i32,
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@ -390,3 +385,19 @@ pub struct AttributeBonus {
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pub quickness: Option<i32>,
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pub quickness: Option<i32>,
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pub intelligence: Option<i32>,
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pub intelligence: Option<i32>,
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Consumable {
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pub max_charges: i32,
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pub charges: i32,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Duration {
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pub turns: i32,
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct StatusEffect {
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pub target: Entity,
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}
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@ -7,9 +7,6 @@ use ::specs_derive::*;
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Player {}
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pub struct Player {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Consumable {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct BlocksTile {}
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pub struct BlocksTile {}
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@ -51,3 +48,6 @@ pub struct ProvidesRemoveCurse {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct ProvidesIdentification {}
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pub struct ProvidesIdentification {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Confusion {}
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@ -1,10 +1,11 @@
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use ::rltk::Point;
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use ::rltk::Point;
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use ::specs::prelude::*;
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use ::specs::prelude::*;
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use ::specs::saveload::{MarkedBuilder, SimpleMarker};
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use super::{add_effect, entity_position, EffectSpawner, EffectType, Targets};
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use super::{add_effect, entity_position, EffectSpawner, EffectType, Targets};
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use crate::components::{Attributes, Confusion, Player, Pools};
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use crate::components::{Attributes, Confusion, Duration, Name, Player, Pools, SerializeMe};
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use crate::gamesystem::{mana_at_level, player_hp_at_level};
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use crate::gamesystem::{mana_at_level, player_hp_at_level};
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use crate::{colors, GameLog, Map};
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use crate::{colors, GameLog, Map, StatusEffect};
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pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
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pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
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let mut pools = ecs.write_storage::<Pools>();
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let mut pools = ecs.write_storage::<Pools>();
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@ -130,8 +131,12 @@ pub fn heal_damage(ecs: &mut World, heal: &EffectSpawner, target: Entity) {
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pub fn add_confusion(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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pub fn add_confusion(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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if let EffectType::Confusion { turns } = &effect.effect_type {
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if let EffectType::Confusion { turns } = &effect.effect_type {
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ecs.write_storage::<Confusion>()
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ecs.create_entity()
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.insert(target, Confusion { turns: *turns })
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.with(StatusEffect { target })
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.expect("Unable to make target confused");
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.with(Confusion {})
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.with(Duration { turns: *turns })
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.with(Name::from("Confusion"))
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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}
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}
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}
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@ -2,7 +2,7 @@ use ::specs::prelude::*;
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use super::{add_effect, EffectType, Targets};
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use super::{add_effect, EffectType, Targets};
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use crate::components::{
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use crate::components::{
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Confusion, Consumable, Hidden, InflictsDamage, MagicMapper, Name, ProvidesFood,
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Confusion, Consumable, Duration, Hidden, InflictsDamage, MagicMapper, Name, ProvidesFood,
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ProvidesHealing, ProvidesRemoveCurse, SingleActivation, SpawnParticleBurst, SpawnParticleLine,
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ProvidesHealing, ProvidesRemoveCurse, SingleActivation, SpawnParticleBurst, SpawnParticleLine,
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TeleportTo, TownPortal,
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TeleportTo, TownPortal,
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};
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};
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@ -10,15 +10,35 @@ use crate::effects::{entity_position, targeting};
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use crate::{colors, GameLog, Map, RunState};
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use crate::{colors, GameLog, Map, RunState};
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pub fn item_trigger(creator: Option<Entity>, item: Entity, targets: &Targets, ecs: &mut World) {
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pub fn item_trigger(creator: Option<Entity>, item: Entity, targets: &Targets, ecs: &mut World) {
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// Check charges
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if let Some(c) = ecs.write_storage::<Consumable>().get_mut(item) {
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if c.charges < 1 {
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// Cancel
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let mut gamelog = ecs.fetch_mut::<GameLog>();
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gamelog.append(format!(
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"{} is out of charges!",
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ecs.read_storage::<Name>().get(item).unwrap().name
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));
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return;
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} else {
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c.charges -= 1;
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}
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}
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// Use the item via the generic system
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// Use the item via the generic system
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let did_something = event_trigger(creator, item, targets, ecs);
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let did_something = event_trigger(creator, item, targets, ecs);
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// If it was a consumable, then it gets deleted
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// If it was a consumable, then it gets deleted
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if did_something && ecs.read_storage::<Consumable>().get(item).is_some() {
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if did_something {
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if let Some(c) = ecs.read_storage::<Consumable>().get(item) {
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if c.max_charges == 0 {
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ecs.entities()
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ecs.entities()
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.delete(item)
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.delete(item)
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.expect("Failed to delete consumable item");
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.expect("Failed to delete consumable item");
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}
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}
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}
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}
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}
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}
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pub fn trigger(creator: Option<Entity>, trigger: Entity, targets: &Targets, ecs: &mut World) {
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pub fn trigger(creator: Option<Entity>, trigger: Entity, targets: &Targets, ecs: &mut World) {
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@ -159,17 +179,19 @@ fn event_trigger(
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}
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}
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// Confusion
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// Confusion
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if let Some(confusion) = ecs.read_storage::<Confusion>().get(entity) {
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if ecs.read_storage::<Confusion>().get(entity).is_some() {
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if let Some(duration) = ecs.read_storage::<Duration>().get(entity) {
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add_effect(
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add_effect(
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creator,
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creator,
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EffectType::Confusion {
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EffectType::Confusion {
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turns: confusion.turns,
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turns: duration.turns,
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},
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},
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targets.clone(),
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targets.clone(),
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);
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);
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did_something = true;
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did_something = true;
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}
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}
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}
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// Teleport
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// Teleport
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if let Some(teleport) = ecs.read_storage::<TeleportTo>().get(entity) {
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if let Some(teleport) = ecs.read_storage::<TeleportTo>().get(entity) {
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28
src/gui.rs
28
src/gui.rs
@ -11,8 +11,8 @@ pub use menu::*;
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use tooltip::draw_tooltips;
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use tooltip::draw_tooltips;
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use crate::components::{
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use crate::components::{
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Attribute, Attributes, Consumable, CursedItem, Equipped, HungerClock, HungerState, InBackpack,
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Attribute, Attributes, Consumable, CursedItem, Duration, Equipped, HungerClock, HungerState,
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MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, Viewshed,
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InBackpack, MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, StatusEffect, Viewshed,
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};
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};
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use crate::game_log::GameLog;
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use crate::game_log::GameLog;
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use crate::{camera, colors, Map, MasterDungeonMap, State};
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use crate::{camera, colors, Map, MasterDungeonMap, State};
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@ -45,7 +45,15 @@ pub fn get_item_display_name(ecs: &World, item: Entity) -> String {
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if ecs.read_storage::<MagicItem>().get(item).is_some() {
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if ecs.read_storage::<MagicItem>().get(item).is_some() {
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let dm = ecs.fetch::<MasterDungeonMap>();
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let dm = ecs.fetch::<MasterDungeonMap>();
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if dm.identified_items.contains(&name.name) {
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if dm.identified_items.contains(&name.name) {
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if let Some(c) = ecs.read_storage::<Consumable>().get(item) {
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if c.max_charges > 1 {
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format!("{} ({})", name.name.clone(), c.charges)
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} else {
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name.name.clone()
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name.name.clone()
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}
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} else {
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name.name.clone()
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}
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} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
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} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
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obfuscated.name.clone()
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obfuscated.name.clone()
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} else {
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} else {
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@ -236,6 +244,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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}
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}
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// Status
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// Status
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y = 44;
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let hunger = ecs.read_storage::<HungerClock>();
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let hunger = ecs.read_storage::<HungerClock>();
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let hc = hunger.get(*player_entity).unwrap();
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let hc = hunger.get(*player_entity).unwrap();
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match hc.state {
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match hc.state {
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@ -244,6 +253,21 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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HungerState::Hungry => ctx.print_color(50, 44, colors::ORANGE, colors::BLACK, "Hungry"),
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HungerState::Hungry => ctx.print_color(50, 44, colors::ORANGE, colors::BLACK, "Hungry"),
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HungerState::Starving => ctx.print_color(50, 44, colors::RED, colors::BLACK, "Starving"),
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HungerState::Starving => ctx.print_color(50, 44, colors::RED, colors::BLACK, "Starving"),
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}
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}
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let statuses = ecs.read_storage::<StatusEffect>();
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let durations = ecs.read_storage::<Duration>();
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let names = ecs.read_storage::<Name>();
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for (status, duration, name) in (&statuses, &durations, &names).join() {
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if status.target == *player_entity {
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ctx.print_color(
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50,
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y,
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colors::RED,
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colors::BLACK,
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&format!("{} ({})", name.name, duration.turns),
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);
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y -= 1;
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}
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}
|
||||||
|
|
||||||
// Draw the log
|
// Draw the log
|
||||||
let log = ecs.fetch::<GameLog>();
|
let log = ecs.fetch::<GameLog>();
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
use ::rltk::Rltk;
|
use ::rltk::Rltk;
|
||||||
use ::specs::prelude::*;
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
use crate::components::{Attributes, Hidden, Pools, Position};
|
use crate::components::{Attributes, Duration, Hidden, Name, Pools, Position, StatusEffect};
|
||||||
use crate::{camera, colors, Map};
|
use crate::{camera, colors, Map};
|
||||||
|
|
||||||
struct Tooltip {
|
struct Tooltip {
|
||||||
@ -126,6 +126,16 @@ pub(super) fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
|||||||
tip.add(format!("Level: {}", stat.level));
|
tip.add(format!("Level: {}", stat.level));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Status effects
|
||||||
|
let statuses = ecs.read_storage::<StatusEffect>();
|
||||||
|
let durations = ecs.read_storage::<Duration>();
|
||||||
|
let names = ecs.read_storage::<Name>();
|
||||||
|
for (status, duration, name) in (&statuses, &durations, &names).join() {
|
||||||
|
if status.target == entity {
|
||||||
|
tip.add(format!("{} ({})", name.name, duration.turns));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
tip_boxes.push(tip);
|
tip_boxes.push(tip);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -94,6 +94,7 @@ fn init_state() -> State {
|
|||||||
CursedItem,
|
CursedItem,
|
||||||
Door,
|
Door,
|
||||||
DMSerializationHelper,
|
DMSerializationHelper,
|
||||||
|
Duration,
|
||||||
EntityMoved,
|
EntityMoved,
|
||||||
EntryTrigger,
|
EntryTrigger,
|
||||||
Equippable,
|
Equippable,
|
||||||
@ -135,6 +136,7 @@ fn init_state() -> State {
|
|||||||
Skills,
|
Skills,
|
||||||
SpawnParticleBurst,
|
SpawnParticleBurst,
|
||||||
SpawnParticleLine,
|
SpawnParticleLine,
|
||||||
|
StatusEffect,
|
||||||
TeleportTo,
|
TeleportTo,
|
||||||
TownPortal,
|
TownPortal,
|
||||||
Vendor,
|
Vendor,
|
||||||
|
@ -28,6 +28,7 @@ pub struct Renderable {
|
|||||||
#[derive(Deserialize, Debug)]
|
#[derive(Deserialize, Debug)]
|
||||||
pub struct Consumable {
|
pub struct Consumable {
|
||||||
pub effects: HashMap<String, String>,
|
pub effects: HashMap<String, String>,
|
||||||
|
pub charges: Option<i32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Deserialize, Debug)]
|
#[derive(Deserialize, Debug)]
|
||||||
|
@ -294,27 +294,28 @@ macro_rules! apply_effects {
|
|||||||
"provides_healing" => {
|
"provides_healing" => {
|
||||||
$eb = $eb.with(ProvidesHealing {
|
$eb = $eb.with(ProvidesHealing {
|
||||||
heal_amount: effect.1.parse::<i32>().unwrap(),
|
heal_amount: effect.1.parse::<i32>().unwrap(),
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
"ranged" => {
|
"ranged" => {
|
||||||
$eb = $eb.with(Ranged {
|
$eb = $eb.with(Ranged {
|
||||||
range: effect.1.parse::<i32>().unwrap(),
|
range: effect.1.parse::<i32>().unwrap(),
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
"damage" => {
|
"damage" => {
|
||||||
$eb = $eb.with(InflictsDamage {
|
$eb = $eb.with(InflictsDamage {
|
||||||
damage: effect.1.parse::<i32>().unwrap(),
|
damage: effect.1.parse::<i32>().unwrap(),
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
"area_of_effect" => {
|
"area_of_effect" => {
|
||||||
$eb = $eb.with(AreaOfEffect {
|
$eb = $eb.with(AreaOfEffect {
|
||||||
radius: effect.1.parse::<i32>().unwrap(),
|
radius: effect.1.parse::<i32>().unwrap(),
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
"confusion" => {
|
"confusion" => {
|
||||||
$eb = $eb.with(Confusion {
|
$eb = $eb.with(Confusion {});
|
||||||
|
$eb = $eb.with(Duration {
|
||||||
turns: effect.1.parse::<i32>().unwrap(),
|
turns: effect.1.parse::<i32>().unwrap(),
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
"magic_mapping" => $eb = $eb.with(MagicMapper {}),
|
"magic_mapping" => $eb = $eb.with(MagicMapper {}),
|
||||||
"town_portal" => $eb = $eb.with(TownPortal {}),
|
"town_portal" => $eb = $eb.with(TownPortal {}),
|
||||||
@ -368,7 +369,11 @@ pub fn spawn_named_item(
|
|||||||
});
|
});
|
||||||
|
|
||||||
if let Some(consumable) = &item_template.consumable {
|
if let Some(consumable) = &item_template.consumable {
|
||||||
eb = eb.with(Consumable {});
|
let max_charges = consumable.charges.unwrap_or(1);
|
||||||
|
eb = eb.with(Consumable {
|
||||||
|
max_charges,
|
||||||
|
charges: max_charges,
|
||||||
|
});
|
||||||
apply_effects!(consumable.effects, eb);
|
apply_effects!(consumable.effects, eb);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,6 +73,7 @@ pub fn save_game(ecs: &mut World) {
|
|||||||
CursedItem,
|
CursedItem,
|
||||||
Door,
|
Door,
|
||||||
DMSerializationHelper,
|
DMSerializationHelper,
|
||||||
|
Duration,
|
||||||
EntityMoved,
|
EntityMoved,
|
||||||
EntryTrigger,
|
EntryTrigger,
|
||||||
Equippable,
|
Equippable,
|
||||||
@ -113,6 +114,7 @@ pub fn save_game(ecs: &mut World) {
|
|||||||
Skills,
|
Skills,
|
||||||
SpawnParticleBurst,
|
SpawnParticleBurst,
|
||||||
SpawnParticleLine,
|
SpawnParticleLine,
|
||||||
|
StatusEffect,
|
||||||
TeleportTo,
|
TeleportTo,
|
||||||
TownPortal,
|
TownPortal,
|
||||||
Vendor,
|
Vendor,
|
||||||
@ -194,6 +196,7 @@ pub fn load_game(ecs: &mut World) {
|
|||||||
CursedItem,
|
CursedItem,
|
||||||
Door,
|
Door,
|
||||||
DMSerializationHelper,
|
DMSerializationHelper,
|
||||||
|
Duration,
|
||||||
EntityMoved,
|
EntityMoved,
|
||||||
EntryTrigger,
|
EntryTrigger,
|
||||||
Equippable,
|
Equippable,
|
||||||
@ -234,6 +237,7 @@ pub fn load_game(ecs: &mut World) {
|
|||||||
Skills,
|
Skills,
|
||||||
SpawnParticleBurst,
|
SpawnParticleBurst,
|
||||||
SpawnParticleLine,
|
SpawnParticleLine,
|
||||||
|
StatusEffect,
|
||||||
TeleportTo,
|
TeleportTo,
|
||||||
TownPortal,
|
TownPortal,
|
||||||
Vendor,
|
Vendor,
|
||||||
|
Loading…
Reference in New Issue
Block a user