Add quips to bystanders
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parent
4393b76122
commit
ea185db29b
119
raws/spawns.json
119
raws/spawns.json
@ -301,7 +301,12 @@
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander"
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"ai": "bystander",
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"quips": [
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"Quiet down, it's too early!",
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"Oh my, I drank too much.",
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"Still saving the world, eh?"
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]
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},
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{
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"name": "Priest",
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@ -337,7 +342,12 @@
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander"
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"ai": "bystander",
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"quips": [
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"Great to see a new face here!",
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"I hear there's going to be a good sermon on tea",
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"Want some cake?"
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]
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},
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{
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"name": "Blacksmith",
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@ -409,7 +419,13 @@
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander"
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"ai": "bystander",
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"quips": [
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"Hello, dear",
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"Off saving the world again?",
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"Be careful in the dungeon!",
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"Your father would be so proud, were he here."
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]
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},
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{
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"name": "Peasant",
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@ -427,7 +443,102 @@
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander"
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"ai": "bystander",
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"quips": [
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"Why are you in my house?"
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]
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},
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{
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"name": "Dock Worker",
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"renderable": {
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"glyph": "☺",
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"fg": "#999999",
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"bg": "#000000",
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"order": 1
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},
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"blocks_tile": true,
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"stats": {
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"max_hp": 16,
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"hp": 16,
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"defense": 1,
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander",
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"quips": [
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"Lovely day, eh?",
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"Nice weather",
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"Hello"
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]
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},
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{
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"name": "Fisher",
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"renderable": {
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"glyph": "☺",
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"fg": "#999999",
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"bg": "#000000",
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"order": 1
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},
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"blocks_tile": true,
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"stats": {
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"max_hp": 16,
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"hp": 16,
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"defense": 1,
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander",
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"quips": [
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"They're biting today!",
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"I caught something, but it wasn't a fish!",
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"Looks like rain"
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]
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},
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{
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"name": "Wannabe Pirate",
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"renderable": {
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"glyph": "☺",
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"fg": "#aa9999",
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"bg": "#000000",
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"order": 1
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},
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"blocks_tile": true,
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"stats": {
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"max_hp": 16,
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"hp": 16,
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"defense": 1,
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander",
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"quips": [
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"Arrr",
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"Grog!",
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"Booze!"
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]
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},
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{
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"name": "Drunk",
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"renderable": {
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"glyph": "☺",
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"fg": "#aa9999",
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"bg": "#000000",
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"order": 1
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},
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"blocks_tile": true,
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"stats": {
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"max_hp": 16,
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"hp": 16,
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"defense": 1,
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"power": 4
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},
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"vision_range": 4,
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"ai": "bystander",
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"quips": [
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"Hic",
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"Need... more... booze!",
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"Spare a copper?"
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]
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},
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{
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"name": "Rat",
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@ -1,8 +1,9 @@
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use ::rltk::RandomNumberGenerator;
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use ::rltk::{Point, RandomNumberGenerator};
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use specs::prelude::*;
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use super::game_log::GameLog;
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use super::{Map, RunState};
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use crate::components::{Bystander, EntityMoved, Position, Viewshed};
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use crate::components::{Bystander, EntityMoved, Name, Position, Quips, Viewshed};
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pub struct BystanderAI {}
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@ -17,6 +18,10 @@ impl<'a> System<'a> for BystanderAI {
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WriteStorage<'a, Position>,
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WriteStorage<'a, EntityMoved>,
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WriteExpect<'a, RandomNumberGenerator>,
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ReadExpect<'a, Point>,
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WriteExpect<'a, GameLog>,
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WriteStorage<'a, Quips>,
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ReadStorage<'a, Name>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -29,6 +34,10 @@ impl<'a> System<'a> for BystanderAI {
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mut position,
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mut entity_moved,
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mut rng,
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player_pos,
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mut gamelog,
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mut quips,
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names,
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) = data;
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if *runstate != RunState::MonsterTurn {
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@ -38,6 +47,28 @@ impl<'a> System<'a> for BystanderAI {
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for (entity, mut viewshed, _bystander, mut pos) in
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(&entities, &mut viewshed, &bystander, &mut position).join()
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{
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// Possibly quip
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if let Some(quip) = quips.get_mut(entity) {
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if !quip.available.is_empty()
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&& viewshed.visible_tiles.contains(&player_pos)
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&& rng.roll_dice(1, 6) == 1
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{
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let name = names.get(entity);
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let quip_index = if quip.available.len() == 1 {
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0
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} else {
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(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
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};
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gamelog.append(format!(
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"{} says \"{}\"",
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name.unwrap().name,
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quip.available[quip_index]
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));
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quip.available.remove(quip_index);
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}
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}
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// Try to move randomly
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let mut x = pos.x;
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let mut y = pos.y;
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@ -243,6 +243,11 @@ pub struct Bystander {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Vendor {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Quips {
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pub available: Vec<String>,
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}
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// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
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// Entity.
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@ -540,6 +540,7 @@ fn main() -> ::rltk::BError {
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Door,
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Bystander,
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Vendor,
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Quips,
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);
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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@ -10,6 +10,7 @@ pub struct Mob {
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pub stats: MobStats,
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pub vision_range: i32,
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pub ai: String,
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pub quips: Option<Vec<String>>,
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}
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#[derive(Deserialize, Debug)]
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@ -219,6 +219,13 @@ pub fn spawn_named_mob(
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_ => {}
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};
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// Quips
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if let Some(quips) = &mob_template.quips {
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eb = eb.with(Quips {
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available: quips.clone(),
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});
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}
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if mob_template.blocks_tile {
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eb = eb.with(BlocksTile {});
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}
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@ -91,6 +91,7 @@ pub fn save_game(ecs: &mut World) {
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Door,
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Bystander,
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Vendor,
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Quips,
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);
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}
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@ -184,6 +185,7 @@ pub fn load_game(ecs: &mut World) {
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Door,
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Bystander,
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Vendor,
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Quips,
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);
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}
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