Implement ranged item attacks
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@ -108,6 +108,7 @@ pub struct WantsToPickupItem {
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#[derive(Component, Debug)]
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pub struct WantsToUseItem {
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pub item: Entity,
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pub target: Option<rltk::Point>,
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}
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#[derive(Component, Debug, Clone)]
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@ -117,3 +118,13 @@ pub struct WantsToDropItem {
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#[derive(Component, Debug)]
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pub struct Consumable {}
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#[derive(Component, Debug)]
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pub struct Ranged {
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pub range: i32,
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}
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#[derive(Component, Debug)]
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pub struct InflictsDamage {
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pub damage: i32,
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}
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63
src/gui.rs
63
src/gui.rs
@ -1,4 +1,6 @@
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use crate::{game_log::GameLog, CombatStats, InBackpack, Map, Name, Player, Position, State};
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use crate::{
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game_log::GameLog, CombatStats, InBackpack, Map, Name, Player, Position, State, Viewshed,
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};
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use rltk::{Point, Rltk, VirtualKeyCode, RGB};
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use specs::prelude::*;
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@ -334,3 +336,62 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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},
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}
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}
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pub fn ranged_target(
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gs: &mut State,
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ctx: &mut Rltk,
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range: i32,
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) -> (ItemMenuResult, Option<Point>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let player_pos = gs.ecs.fetch::<Point>();
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let viewsheds = gs.ecs.read_storage::<Viewshed>();
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ctx.print_color(
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5,
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0,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"Select Target:",
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);
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// Highlight available target cells
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let mut available_cells = Vec::new();
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let visible = viewsheds.get(*player_entity);
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if let Some(visible) = visible {
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for idx in visible.visible_tiles.iter() {
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let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
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if distance <= range as f32 {
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ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
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available_cells.push(idx);
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}
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}
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} else {
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return (ItemMenuResult::Cancel, None);
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}
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// Draw mouse cursor
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let mouse_pos = ctx.mouse_pos();
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let mut valid_target = false;
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for idx in available_cells.iter() {
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if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 {
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valid_target = true;
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}
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}
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if valid_target {
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
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if ctx.left_click {
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return (
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ItemMenuResult::Selected,
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Some(Point::new(mouse_pos.0, mouse_pos.1)),
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);
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}
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} else {
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
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if ctx.left_click {
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return (ItemMenuResult::Cancel, None);
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}
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}
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(ItemMenuResult::NoResponse, None)
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}
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@ -1,6 +1,6 @@
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use crate::{
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game_log::GameLog, CombatStats, Consumable, InBackpack, Map, Name, Position, ProvidesHealing,
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WantsToDropItem, WantsToPickupItem, WantsToUseItem,
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game_log::GameLog, CombatStats, Consumable, InBackpack, InflictsDamage, Map, Name, Position,
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ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem,
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};
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use specs::prelude::*;
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@ -57,7 +57,9 @@ impl<'a> System<'a> for ItemUseSystem {
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ReadStorage<'a, Name>,
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ReadStorage<'a, Consumable>,
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ReadStorage<'a, ProvidesHealing>,
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ReadStorage<'a, InflictsDamage>,
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WriteStorage<'a, CombatStats>,
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WriteStorage<'a, SufferDamage>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -70,13 +72,20 @@ impl<'a> System<'a> for ItemUseSystem {
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names,
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consumables,
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healing,
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inflict_damage,
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mut combat_stats,
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mut suffer_damage,
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) = data;
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for (entity, useitem, stats) in (&entities, &wants_use, &mut combat_stats).join() {
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let mut used_item = true;
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// If the item heals, apply the healing
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match healing.get(useitem.item) {
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None => {}
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Some(healer) => {
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used_item = false;
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stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
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if entity == *player_entity {
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gamelog.entries.push(format!(
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@ -85,16 +94,46 @@ impl<'a> System<'a> for ItemUseSystem {
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healer.heal_amount
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));
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}
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used_item = true;
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}
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}
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let consumable = consumables.get(useitem.item);
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match consumable {
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// If it inflicts damage, apply it to the target cell
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match inflict_damage.get(useitem.item) {
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None => {}
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Some(_) => {
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entities
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.delete(useitem.item)
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.expect("Failed to consume item");
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Some(damage) => {
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let target_point = useitem.target.unwrap();
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let idx = map.xy_idx(target_point.x, target_point.y);
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used_item = false;
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for mob in map.tile_content[idx].iter() {
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SufferDamage::new_damage(&mut suffer_damage, *mob, damage.damage);
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if entity == *player_entity {
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let mob_name = names.get(*mob).unwrap();
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let item_name = names.get(useitem.item).unwrap();
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gamelog.entries.push(format!(
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"You use {} on {}, inflicting {} hp.",
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item_name.name, mob_name.name, damage.damage
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));
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}
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used_item = true;
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}
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}
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}
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// If it's a consumable, delete it on use
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if used_item {
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let consumable = consumables.get(useitem.item);
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match consumable {
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None => {}
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Some(_) => {
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entities
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.delete(useitem.item)
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.expect("Failed to consume item");
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}
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}
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}
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}
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56
src/main.rs
56
src/main.rs
@ -48,6 +48,7 @@ pub enum RunState {
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MonsterTurn,
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ShowInventory,
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ShowDropItem,
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ShowTargeting { range: i32, item: Entity },
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}
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pub struct State {
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@ -144,17 +145,28 @@ impl GameState for State {
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem {
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item: item_entity,
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},
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)
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.expect("failed to add intent to use item");
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let is_ranged = self.ecs.read_storage::<Ranged>();
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let is_item_ranged = is_ranged.get(item_entity);
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newrunstate = RunState::PlayerTurn;
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if let Some(is_item_ranged) = is_item_ranged {
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newrunstate = RunState::ShowTargeting {
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range: is_item_ranged.range,
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item: item_entity,
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};
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} else {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem {
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item: item_entity,
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target: None,
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},
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)
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.expect("failed to add intent to use item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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}
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@ -178,6 +190,28 @@ impl GameState for State {
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}
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}
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}
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RunState::ShowTargeting { range, item } => {
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let result = gui::ranged_target(self, ctx, range);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem {
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item,
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target: result.1,
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},
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)
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.expect("failed to add intent to use item");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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}
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{
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@ -217,6 +251,8 @@ fn main() -> rltk::BError {
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WantsToUseItem,
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WantsToDropItem,
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Consumable,
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Ranged,
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InflictsDamage,
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);
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let map = Map::new_map_rooms_and_corridors();
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@ -1,6 +1,6 @@
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use crate::{
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BlocksTile, CombatStats, Consumable, Item, Monster, Name, Player, Position, ProvidesHealing,
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Rect, Renderable, Viewshed, MAP_WIDTH,
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BlocksTile, CombatStats, Consumable, InflictsDamage, Item, Monster, Name, Player, Position,
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ProvidesHealing, Ranged, Rect, Renderable, Viewshed, MAP_WIDTH,
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};
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use rltk::{RandomNumberGenerator, RGB};
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use specs::prelude::*;
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@ -126,12 +126,12 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
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random_monster(ecs, x as i32, y as i32);
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}
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// Actually spawn the potions
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// Actually spawn the items
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for idx in item_spawn_points.iter() {
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let x = *idx % MAP_WIDTH;
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let y = *idx / MAP_WIDTH;
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health_potion(ecs, x as i32, y as i32);
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random_item(ecs, x as i32, y as i32);
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}
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}
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@ -144,11 +144,39 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name {
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name: "Health Potion".to_string(),
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})
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.with(Name::new("Health Potion"))
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.with(Item {})
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.with(Consumable {})
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.with(ProvidesHealing { heal_amount: 8 })
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.build();
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}
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fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437(')'),
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fg: RGB::named(rltk::CYAN),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name::new("Magic Missile Scroll"))
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.with(Item {})
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.with(Consumable {})
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.with(Ranged { range: 6 })
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.with(InflictsDamage { damage: 8 })
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.build();
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}
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fn random_item(ecs: &mut World, x: i32, y: i32) {
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let roll: i32;
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{
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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roll = rng.roll_dice(1, 2);
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}
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match roll {
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1 => health_potion(ecs, x, y),
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_ => magic_missile_scroll(ecs, x, y),
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}
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}
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