Spawn doors
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2b91cbcc8f
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@ -6,6 +6,7 @@ mod common;
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mod cull_unreachable;
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mod distant_exit;
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mod dla;
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mod door_placement;
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mod drunkard;
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mod maze;
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mod prefab_builder;
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@ -34,6 +35,7 @@ use cellular_automata::CellularAutomataBuilder;
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use cull_unreachable::CullUnreachable;
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use distant_exit::DistantExit;
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use dla::DLABuilder;
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use door_placement::DoorPlacement;
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use drunkard::DrunkardsWalkBuilder;
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use maze::MazeBuilder;
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use prefab_builder::PrefabBuilder;
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@ -305,17 +307,8 @@ pub fn random_builder(new_depth: i32, rng: &mut RandomNumberGenerator) -> Builde
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));
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}
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builder.with(DoorPlacement::new());
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builder.with(PrefabBuilder::vaults());
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// builder
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// .start_with(SimpleMapBuilder::new())
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// .with(RoomDrawer::new())
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// .with(RoomSorter::new(RoomSort::LeftMost))
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// .with(StraightLineCorridors::new())
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// .with(RoomBasedSpawner::new())
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// .with(CorridorSpawner::new())
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// .with(RoomBasedStairs::new())
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// .with(RoomBasedStartingPosition::new());
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builder
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}
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71
src/map_builders/door_placement.rs
Normal file
71
src/map_builders/door_placement.rs
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@ -0,0 +1,71 @@
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use rltk::RandomNumberGenerator;
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use super::{BuilderMap, MetaMapBuilder};
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use crate::TileType;
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pub struct DoorPlacement {}
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impl MetaMapBuilder for DoorPlacement {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.doors(rng, build_data);
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}
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}
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impl DoorPlacement {
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#[allow(dead_code)]
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pub fn new() -> Box<DoorPlacement> {
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Box::new(DoorPlacement {})
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}
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fn doors(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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if let Some(halls_original) = &build_data.corridors {
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let halls = halls_original.clone();
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for hall in halls.iter() {
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// We aren't interested in tiny corridors
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if hall.len() > 2 {
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if self.door_possible(build_data, hall[0]) {
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build_data.spawn_list.push((hall[0], "Door".to_string()));
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}
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}
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}
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} else {
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// There are no corridors - scan for possible places
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let tiles = build_data.map.tiles.clone();
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for (i, tile) in tiles.iter().enumerate() {
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if *tile == TileType::Floor && self.door_possible(build_data, i) {
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build_data.spawn_list.push((i, "Door".to_string()));
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}
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}
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}
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}
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fn door_possible(&self, build_data: &mut BuilderMap, idx: usize) -> bool {
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let width = build_data.map.width as usize;
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let height = build_data.map.height as usize;
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let x = idx % width;
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let y = idx / width;
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// Check for east-west door possibility
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if build_data.map.tiles[idx] == TileType::Floor
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&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Floor)
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&& (x < width - 2 && build_data.map.tiles[idx + 1] == TileType::Floor)
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&& (y > 1 && build_data.map.tiles[idx - width] == TileType::Wall)
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&& (y < height - 2 && build_data.map.tiles[idx + width] == TileType::Wall)
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{
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return true;
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}
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// Check for north-south door possibility
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if build_data.map.tiles[idx] == TileType::Floor
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&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Wall)
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&& (x < width - 2 && build_data.map.tiles[idx + 1] == TileType::Wall)
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&& (y > 1 && build_data.map.tiles[idx - width] == TileType::Floor)
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&& (y < height - 2 && build_data.map.tiles[idx + width] == TileType::Floor)
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{
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return true;
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}
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false
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}
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}
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@ -142,6 +142,7 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
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"Rations" => rations(ecs, x, y),
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"Magic Mapping Scroll" => magic_mapping_scroll(ecs, x, y),
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"Bear Trap" => bear_trap(ecs, x, y),
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"Door" => door(ecs, x, y),
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_ => {}
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}
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}
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@ -376,3 +377,17 @@ fn bear_trap(ecs: &mut World, x: i32, y: i32) {
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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fn door(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('+'),
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fg: RGB::named(rltk::CHOCOLATE),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name::from("Door"))
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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