Spawn doors

This commit is contained in:
Timothy Warren 2021-12-17 13:53:14 -05:00
parent 2b91cbcc8f
commit d028065a4a
3 changed files with 89 additions and 10 deletions

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@ -6,6 +6,7 @@ mod common;
mod cull_unreachable; mod cull_unreachable;
mod distant_exit; mod distant_exit;
mod dla; mod dla;
mod door_placement;
mod drunkard; mod drunkard;
mod maze; mod maze;
mod prefab_builder; mod prefab_builder;
@ -34,6 +35,7 @@ use cellular_automata::CellularAutomataBuilder;
use cull_unreachable::CullUnreachable; use cull_unreachable::CullUnreachable;
use distant_exit::DistantExit; use distant_exit::DistantExit;
use dla::DLABuilder; use dla::DLABuilder;
use door_placement::DoorPlacement;
use drunkard::DrunkardsWalkBuilder; use drunkard::DrunkardsWalkBuilder;
use maze::MazeBuilder; use maze::MazeBuilder;
use prefab_builder::PrefabBuilder; use prefab_builder::PrefabBuilder;
@ -305,17 +307,8 @@ pub fn random_builder(new_depth: i32, rng: &mut RandomNumberGenerator) -> Builde
)); ));
} }
builder.with(DoorPlacement::new());
builder.with(PrefabBuilder::vaults()); builder.with(PrefabBuilder::vaults());
// builder
// .start_with(SimpleMapBuilder::new())
// .with(RoomDrawer::new())
// .with(RoomSorter::new(RoomSort::LeftMost))
// .with(StraightLineCorridors::new())
// .with(RoomBasedSpawner::new())
// .with(CorridorSpawner::new())
// .with(RoomBasedStairs::new())
// .with(RoomBasedStartingPosition::new());
builder builder
} }

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@ -0,0 +1,71 @@
use rltk::RandomNumberGenerator;
use super::{BuilderMap, MetaMapBuilder};
use crate::TileType;
pub struct DoorPlacement {}
impl MetaMapBuilder for DoorPlacement {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.doors(rng, build_data);
}
}
impl DoorPlacement {
#[allow(dead_code)]
pub fn new() -> Box<DoorPlacement> {
Box::new(DoorPlacement {})
}
fn doors(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
if let Some(halls_original) = &build_data.corridors {
let halls = halls_original.clone();
for hall in halls.iter() {
// We aren't interested in tiny corridors
if hall.len() > 2 {
if self.door_possible(build_data, hall[0]) {
build_data.spawn_list.push((hall[0], "Door".to_string()));
}
}
}
} else {
// There are no corridors - scan for possible places
let tiles = build_data.map.tiles.clone();
for (i, tile) in tiles.iter().enumerate() {
if *tile == TileType::Floor && self.door_possible(build_data, i) {
build_data.spawn_list.push((i, "Door".to_string()));
}
}
}
}
fn door_possible(&self, build_data: &mut BuilderMap, idx: usize) -> bool {
let width = build_data.map.width as usize;
let height = build_data.map.height as usize;
let x = idx % width;
let y = idx / width;
// Check for east-west door possibility
if build_data.map.tiles[idx] == TileType::Floor
&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Floor)
&& (x < width - 2 && build_data.map.tiles[idx + 1] == TileType::Floor)
&& (y > 1 && build_data.map.tiles[idx - width] == TileType::Wall)
&& (y < height - 2 && build_data.map.tiles[idx + width] == TileType::Wall)
{
return true;
}
// Check for north-south door possibility
if build_data.map.tiles[idx] == TileType::Floor
&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Wall)
&& (x < width - 2 && build_data.map.tiles[idx + 1] == TileType::Wall)
&& (y > 1 && build_data.map.tiles[idx - width] == TileType::Floor)
&& (y < height - 2 && build_data.map.tiles[idx + width] == TileType::Floor)
{
return true;
}
false
}
}

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@ -142,6 +142,7 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
"Rations" => rations(ecs, x, y), "Rations" => rations(ecs, x, y),
"Magic Mapping Scroll" => magic_mapping_scroll(ecs, x, y), "Magic Mapping Scroll" => magic_mapping_scroll(ecs, x, y),
"Bear Trap" => bear_trap(ecs, x, y), "Bear Trap" => bear_trap(ecs, x, y),
"Door" => door(ecs, x, y),
_ => {} _ => {}
} }
} }
@ -376,3 +377,17 @@ fn bear_trap(ecs: &mut World, x: i32, y: i32) {
.marked::<SimpleMarker<SerializeMe>>() .marked::<SimpleMarker<SerializeMe>>()
.build(); .build();
} }
fn door(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('+'),
fg: RGB::named(rltk::CHOCOLATE),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name::from("Door"))
.marked::<SimpleMarker<SerializeMe>>()
.build();
}