split gui module into a folder
This commit is contained in:
parent
2dc2a4549a
commit
ce11412d54
225
src/gui.rs
225
src/gui.rs
@ -1,18 +1,20 @@
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mod enums;
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mod tooltip;
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use std::cmp::Ordering;
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use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
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use ::specs::prelude::*;
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pub use enums::*;
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use tooltip::draw_tooltips;
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use crate::components::{
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Attribute, Attributes, Consumable, HungerClock, HungerState, InBackpack, Item, MagicItemClass,
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Name, Pools, Position, Vendor, Viewshed,
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Attribute, Attributes, Consumable, Equipped, HungerClock, HungerState, InBackpack, Item,
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MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, Vendor, Viewshed,
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};
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use crate::game_log::GameLog;
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use crate::rex_assets::RexAssets;
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use crate::{
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camera, colors, Equipped, Hidden, MagicItem, Map, MasterDungeonMap, ObfuscatedName, RunState,
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State, VendorMode,
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};
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use crate::{camera, colors, Map, MasterDungeonMap, RunState, State, VendorMode};
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pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
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if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
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@ -267,178 +269,6 @@ fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
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}
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}
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struct Tooltip {
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lines: Vec<String>,
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}
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impl Tooltip {
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fn new() -> Tooltip {
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Tooltip { lines: Vec::new() }
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}
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fn add<S: ToString>(&mut self, line: S) {
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self.lines.push(line.to_string());
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}
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fn width(&self) -> i32 {
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let mut max = 0;
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for s in self.lines.iter() {
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if s.len() > max {
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max = s.len();
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}
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}
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max as i32 + 2
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}
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fn height(&self) -> i32 {
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self.lines.len() as i32 + 2
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}
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fn render(&self, ctx: &mut Rltk, x: i32, y: i32) {
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ctx.draw_box(
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x,
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y,
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self.width() - 1,
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self.height() - 1,
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colors::WHITE,
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colors::BOX_GRAY,
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);
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for (i, s) in self.lines.iter().enumerate() {
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let col = if i == 0 {
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colors::WHITE
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} else {
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colors::LIGHT_GRAY
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};
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ctx.print_color(x + 1, y + i as i32 + 1, col, colors::BLACK, &s);
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}
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}
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}
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fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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use rltk::to_cp437;
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let (min_x, _max_x, min_y, _max_y) = camera::get_screen_bounds(ecs, ctx);
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let map = ecs.fetch::<Map>();
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let names = ecs.read_storage::<Name>();
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let positions = ecs.read_storage::<Position>();
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let hidden = ecs.read_storage::<Hidden>();
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let attributes = ecs.read_storage::<Attributes>();
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let pools = ecs.read_storage::<Pools>();
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let entities = ecs.entities();
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let mouse_pos = ctx.mouse_pos();
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let mut mouse_map_pos = mouse_pos;
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mouse_map_pos.0 += min_x;
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mouse_map_pos.1 += min_y;
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if mouse_map_pos.0 >= map.width - 1
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|| mouse_map_pos.1 >= map.height - 1
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|| mouse_map_pos.0 < 1
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|| mouse_map_pos.1 < 1
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{
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return;
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}
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if !map.visible_tiles[map.xy_idx(mouse_map_pos.0, mouse_map_pos.1)] {
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return;
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}
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let mut tip_boxes: Vec<Tooltip> = Vec::new();
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for (entity, name, position, _hidden) in (&entities, &names, &positions, !&hidden).join() {
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if position.x == mouse_map_pos.0 && position.y == mouse_map_pos.1 {
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let mut tip = Tooltip::new();
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tip.add(name.name.to_string());
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// Comment on attributes
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if let Some(attr) = attributes.get(entity) {
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let mut s = String::new();
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if attr.might.bonus < 0 {
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s += "Weak. "
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}
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if attr.might.bonus > 0 {
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s += "String. "
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}
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if attr.quickness.bonus < 0 {
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s += "Clumsy. "
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}
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if attr.quickness.bonus > 0 {
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s += "Agile. "
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}
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if attr.fitness.bonus < 0 {
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s += "Unhealthy. "
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}
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if attr.fitness.bonus > 0 {
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s += "Healthy. "
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}
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if attr.intelligence.bonus < 0 {
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s += "Unintelligent. "
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}
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if attr.intelligence.bonus > 0 {
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s += "Smart. "
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}
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if s.is_empty() {
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s = "Quite Average".to_string();
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}
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tip.add(s);
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}
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// Comment on pools
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if let Some(stat) = pools.get(entity) {
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tip.add(format!("Level: {}", stat.level));
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}
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tip_boxes.push(tip);
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}
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}
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if tip_boxes.is_empty() {
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return;
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}
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let arrow;
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let arrow_x;
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let arrow_y = mouse_pos.1;
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if mouse_pos.0 < 40 {
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// Render to the left
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arrow = to_cp437('→');
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arrow_x = mouse_pos.0 - 1;
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} else {
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// Render to the right
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arrow = to_cp437('←');
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arrow_x = mouse_pos.0 + 1;
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}
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ctx.set(arrow_x, arrow_y, colors::WHITE, colors::BOX_GRAY, arrow);
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let mut total_height = 0;
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for tt in tip_boxes.iter() {
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total_height += tt.height();
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}
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let mut y = mouse_pos.1 - (total_height / 2);
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while y + (total_height / 2) > 50 {
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y -= 1;
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}
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for tt in tip_boxes.iter() {
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let x = if mouse_pos.0 < 40 {
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mouse_pos.0 - (1 + tt.width())
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} else {
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mouse_pos.0 + (1 + tt.width())
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};
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tt.render(ctx, x, y);
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y += tt.height();
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}
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum ItemMenuResult {
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Cancel,
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NoResponse,
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Selected,
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}
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pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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@ -740,19 +570,6 @@ pub fn ranged_target(
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(ItemMenuResult::NoResponse, None)
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuSelection {
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NewGame,
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LoadGame,
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Quit,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuResult {
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NoSelection { selected: MainMenuSelection },
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Selected { selected: MainMenuSelection },
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}
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pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let save_exists = crate::saveload_system::does_save_exist();
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let runstate = gs.ecs.fetch::<RunState>();
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@ -846,12 +663,6 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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}
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum GameOverResult {
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NoSelection,
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QuitToMenu,
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}
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pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
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ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
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ctx.print_color_centered(
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@ -880,16 +691,6 @@ pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
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}
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum CheatMenuResult {
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NoResponse,
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Cancel,
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TeleportToExit,
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Heal,
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Reveal,
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GodMode,
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}
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pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
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let count = 4;
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let mut y = (25 - (count / 2)) as i32;
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@ -947,16 +748,6 @@ pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
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}
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum VendorResult {
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NoResponse,
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Cancel,
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Sell,
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BuyMode,
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SellMode,
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Buy,
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}
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fn vendor_sell_menu(
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gs: &mut State,
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ctx: &mut Rltk,
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45
src/gui/enums.rs
Normal file
45
src/gui/enums.rs
Normal file
@ -0,0 +1,45 @@
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#[derive(PartialEq, Copy, Clone)]
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pub enum ItemMenuResult {
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Cancel,
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NoResponse,
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Selected,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuSelection {
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NewGame,
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LoadGame,
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Quit,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum MainMenuResult {
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NoSelection { selected: MainMenuSelection },
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Selected { selected: MainMenuSelection },
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum GameOverResult {
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NoSelection,
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QuitToMenu,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum CheatMenuResult {
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NoResponse,
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Cancel,
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TeleportToExit,
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Heal,
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Reveal,
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GodMode,
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum VendorResult {
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NoResponse,
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Cancel,
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Sell,
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BuyMode,
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SellMode,
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Buy,
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}
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170
src/gui/tooltip.rs
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170
src/gui/tooltip.rs
Normal file
@ -0,0 +1,170 @@
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use ::rltk::Rltk;
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use ::specs::prelude::*;
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use crate::components::{Attributes, Hidden, Name, Pools, Position};
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use crate::{camera, colors, Map};
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struct Tooltip {
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lines: Vec<String>,
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}
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impl Tooltip {
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fn new() -> Tooltip {
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Tooltip { lines: Vec::new() }
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}
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fn add<S: ToString>(&mut self, line: S) {
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self.lines.push(line.to_string());
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}
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fn width(&self) -> i32 {
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let mut max = 0;
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for s in self.lines.iter() {
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if s.len() > max {
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max = s.len();
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}
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}
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max as i32 + 2
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}
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fn height(&self) -> i32 {
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self.lines.len() as i32 + 2
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}
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fn render(&self, ctx: &mut Rltk, x: i32, y: i32) {
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ctx.draw_box(
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x,
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y,
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self.width() - 1,
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self.height() - 1,
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colors::WHITE,
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colors::BOX_GRAY,
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);
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for (i, s) in self.lines.iter().enumerate() {
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let col = if i == 0 {
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colors::WHITE
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} else {
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colors::LIGHT_GRAY
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};
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ctx.print_color(x + 1, y + i as i32 + 1, col, colors::BLACK, &s);
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}
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}
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}
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pub(super) fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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use rltk::to_cp437;
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let (min_x, _max_x, min_y, _max_y) = camera::get_screen_bounds(ecs, ctx);
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let map = ecs.fetch::<Map>();
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let names = ecs.read_storage::<Name>();
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let positions = ecs.read_storage::<Position>();
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let hidden = ecs.read_storage::<Hidden>();
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let attributes = ecs.read_storage::<Attributes>();
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let pools = ecs.read_storage::<Pools>();
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let entities = ecs.entities();
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let mouse_pos = ctx.mouse_pos();
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let mut mouse_map_pos = mouse_pos;
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mouse_map_pos.0 += min_x;
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mouse_map_pos.1 += min_y;
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if mouse_map_pos.0 >= map.width - 1
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|| mouse_map_pos.1 >= map.height - 1
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|| mouse_map_pos.0 < 1
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|| mouse_map_pos.1 < 1
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{
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return;
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}
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if !map.visible_tiles[map.xy_idx(mouse_map_pos.0, mouse_map_pos.1)] {
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return;
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}
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let mut tip_boxes: Vec<Tooltip> = Vec::new();
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for (entity, name, position, _hidden) in (&entities, &names, &positions, !&hidden).join() {
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if position.x == mouse_map_pos.0 && position.y == mouse_map_pos.1 {
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let mut tip = Tooltip::new();
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tip.add(name.name.to_string());
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// Comment on attributes
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if let Some(attr) = attributes.get(entity) {
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let mut s = String::new();
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if attr.might.bonus < 0 {
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s += "Weak. "
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}
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if attr.might.bonus > 0 {
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s += "String. "
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}
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if attr.quickness.bonus < 0 {
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s += "Clumsy. "
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}
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if attr.quickness.bonus > 0 {
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s += "Agile. "
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}
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if attr.fitness.bonus < 0 {
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s += "Unhealthy. "
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}
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if attr.fitness.bonus > 0 {
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s += "Healthy. "
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}
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if attr.intelligence.bonus < 0 {
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s += "Unintelligent. "
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}
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if attr.intelligence.bonus > 0 {
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s += "Smart. "
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}
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if s.is_empty() {
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s = "Quite Average".to_string();
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}
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tip.add(s);
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}
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// Comment on pools
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if let Some(stat) = pools.get(entity) {
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tip.add(format!("Level: {}", stat.level));
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}
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tip_boxes.push(tip);
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}
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}
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if tip_boxes.is_empty() {
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return;
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}
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let arrow;
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let arrow_x;
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let arrow_y = mouse_pos.1;
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if mouse_pos.0 < 40 {
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// Render to the left
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arrow = to_cp437('→');
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arrow_x = mouse_pos.0 - 1;
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} else {
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// Render to the right
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arrow = to_cp437('←');
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arrow_x = mouse_pos.0 + 1;
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}
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ctx.set(arrow_x, arrow_y, colors::WHITE, colors::BOX_GRAY, arrow);
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let mut total_height = 0;
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for tt in tip_boxes.iter() {
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total_height += tt.height();
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}
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let mut y = mouse_pos.1 - (total_height / 2);
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while y + (total_height / 2) > 50 {
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y -= 1;
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}
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for tt in tip_boxes.iter() {
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let x = if mouse_pos.0 < 40 {
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mouse_pos.0 - (1 + tt.width())
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} else {
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mouse_pos.0 + (1 + tt.width())
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};
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tt.render(ctx, x, y);
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y += tt.height();
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}
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}
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@ -60,7 +60,7 @@ pub struct State {
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}
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impl State {
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pub fn new() -> Self {
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pub(super) fn new() -> Self {
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State {
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ecs: World::new(),
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mapgen_next_state: Some(RunState::MainMenu {
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@ -186,7 +186,7 @@ impl State {
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self.generate_world_map(1, 0);
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}
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pub fn generate_world_map(&mut self, new_depth: i32, offset: i32) {
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pub(super) fn generate_world_map(&mut self, new_depth: i32, offset: i32) {
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self.mapgen_index = 0;
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self.mapgen_timer = 0.0;
|
||||
self.mapgen_history.clear();
|
||||
|
Loading…
Reference in New Issue
Block a user